Campaign of the Month: September 2017

Profane Legacy

Session 77
The Daughter's Return

The group scramble aboard the ship, flying away from the crawling worm creatures. The psionic aberrations unleash psychic power, harming the group as the party flee. The group consider diverting to the silver city, populated by tall, graceful elves, but instead go straight into the storm. The storm is a blizzard, lightning storm, sand storm, and fire storm all at once, battering the ship with each of the four elements. Ghesh is hurt by this assault and soon sees parts of the storm coalescing into flickering elemental creatures, soon dubbed chaos archons. The party rush up to the deck and fight these creatures, who constantly change forms while wielding elemental greatswords. In the course of the fight Rakshasa is transformed into an adult red dragon and Rey is killed. The elementals are soon defeated and The Spectre revives Rey. The storm subsides somewhat and the group see floating eyes of fire in the storm, watching them. The party say that Kori and Morty sent them and the eyes watch for a moment more, and then disappear. Soon a clear path in the storm forms, leading to a crumbled hilltop temple. Out of the temple flies an angel with wings that match that storm, constantly changing form. She inspects the ship and the group for a moment and the party realise she can’t speak common, only Late Celestial and Godspeak. She’s accompanied by a magma crab familiar named Magmy that takes a liking Sahri. The group soon realise this must be Aliza and reiterate that her parents sent them to find her. She seems happy about this fact but seems confused that the party is in such a rush, only 10 years have passed for her, while more than 4, 000 years have passed back on Ahlim. Nonetheless she agrees to return with them and goes back to collect her materials, which includes several bags and a unicorn companion. She seems relieved that the party didn’t go to the city as its populated by cruel creatures named Psurlons. They disguised the city to attract unwary visitors so that they could find a way to leave this world. She explains that the psurlons are out to get her because she stole a crucial part of their spelljammer. The ship leaves this world behind, sailing back into the flow.
Aliza spends her time asking questions about everything she’s missed, obviously being most interested in the things that happened immediately after her departure. The group explain what happened with the dragons, Vecna, The Demonlords, and with them, the angels. Aliza declares herself as an angel also, The Angel of Chaos. Aliza seems saddened that her father is so weak, but is eager to be reunited. Rey sends a message to The Seer, across the planes saying that they’ve found her daughter. The Seer responds, overjoyed, saying that she’ll meet the group as soon as they re-enter Ahlim. A tearful and heartfelt reunion follows, with The Seer and her daughter finally being together again. The group soon travel to Kodoma, where Morty lies sleeping, watched over by Ajaakor’s triad. Rey tells Kori that she thinks she can wake up Morty using a polymorph spell. Kori says that this will work, but Morty will pass away when the spell ends. Morty is polymorphed into how he appeared before The Scourge, a young, vital man, with close-cropped silver hair. He is amazed that his daughter has finally returned, and thanks the party. He also reconciles with Kori, apologising for his mistakes, but saying that he valued every moment he got to spend with her. He asks to be allowed to visit Turiel Dust-Born one last time, and the group travel to the sand-stone fortress of The Dustborns. Turiel and Morty embrace, and Turiel and Aliza both comment on how much the other has grown. The group return to Kodoma and Morty tells Rava and Jiang that he wishes Ghesh to take his place in Ajaakor’s Triad. Morty tells Sahri that he’s proud of her and that he gives his blessing for her to wield Sky-Sunder, with Kori’s guidance. Morty passes away with his friends and family around him, looking over the mountain he spent the final stage of his life besides.
After Morty is buried Ghesh, The Spectre, and Alucard remain behind in Kodoma, while the rest of the group travel to The Tower of Hariolation in the astral plane. The Seer takes Rey to an important site in her history, the place her, her twin, and Morty arrived in Ahlim. She shows Rey a carved wall of marble inscribed with the names of all of her fellows who didn’t survive the journey. She explains that the names before them are written in the common language of her homeworld, a language that only a handful of people still speak. She says she would be honored if Rey would learn this language. She also explains that some changes to the nature of angelhood have occurred. She explains that each of Ahlim’s living angels are Solars, and now have the ability to create new angels, the Deva, by bestowing immortality on trusted mortal allies.
She explains this to the group as a whole and also fills them in on several things that have happened while they were gone. A civil war is brewing in Akundin, because Itenashi believes Yagami is plotting against him. Itenashi has issued a command to all Red and Copper dragonborns to return home to Chayundo. He has also exiled all blue and silver dragonborns to Kerdov. She says that Maldrana IV believes that Jubilex still lingers in The Underdark and has recovered from his defeat at Deep-Dwell. She also says that Vishkanya wants the group to know that Lord Patros is looking for them, apparently being ready to sail. Aliza expresses an interest in obtaining The Moaning Diamond, hoping to restore the crown-city of her youth.
The group travel to Suphinhotep, the last city of the old Cleonese empire. They hire a self-important young wizard to assist them and meet Lord Patros and Itenon at the docks. Itenon seems to be a good friend of Lord Patros and has obtained permission from Itenashi to leave Chayundo.
The group sail to the perpetual storm that surrounds The Pyramid of Innovation. The storm has taken on a new, strange turn. with rock and water floating into a chaotic, gaping portal in the sky. The group guess that this is the work of The Moaning Diamond, meaning someone has beat them here. The ten adventurers dive down, avoiding the floating chunks of rock and city. The pyramid is glowing with gold markings, something they did not expect. They find that the entrance has already been opened and swim into it. The group splits into two parties, with Aliza, Lord Patros, and Itenon going their own way. The party find that the flooded corriders are covered with slime and soon come across a group of Slaad, clinging to the walls and ceiling. The red and blue slaads all turn to smile grotesquely at the party.

Session 78
The Slaad

The group fight the red and blue slaad, some of the party being inflicted with the deadly Chaos Phage.
The party continue swimming, after Ghesh heals Alucard and Tsuki.
The group feel the pyramid move around them, and The Spectre realises whoever has the Moaning Diamond is using it to change the pyramid’s internal layout. The party come across a room full of corpses, some of which seem to have only died recently. The Spectre inspects one, and it’s revealed to be a zombie. The other corpses transform into Green and Grey Slaad which begin to attack the group. The Green slaad, seeing the grey slaad begin to be killed, planeshift away, but not after giving Ghesh some final words that involve warnings of a ride that’s coming. The zombie that initially attacked The Spectre seems calmed by his Mastery of Air and seems friendly towards the party. However it points up the stairs and says that something is going to happen any minute now. The group race to the apex and are thrown off a few more times by the pyramid’s rotations. As they reach the apex they see a huge golden slaad, glowing brightly, which Aliza and Itenon are fleeing from. They say that the creature consumed Lord Patros and that the group should run. The party try using spells to get rid of the golden slaad, but it begins expanding, soon taking up the whole chamber. The group begin to back down the stairs as the slaad loses its form, turning into an ooze-like entity. The Spectre teleports the group back to the entrance of the pyramid where they begin to swim back to the ship. As they climb aboard, they see Lord Patros, dripping wet, seemingly having just teleported onboard. The party see the golden amoeba-like form exit the pyramid behind them, and see that it no longer has the moaning diamond. The group are suspicious and ask if Lord Patros has the diamond. He says he doesn’t but admits to being an agent of Lady Midnight and says he has already given away the diamond to his cult. He says it’s probably in one of nine possible locations, but seems to only have a vague idea of what those locations are. He tries to flee, but is caught and thrown overboard. The golden amoeba devours him, looking for the diamond, and the group realise he’s not flesh and blood. They deduce he was actually a Simulacrum, and wonder how many of the other people they met were fakes. The amoeba looms over the ship, and Rey and The Spectre realise it was once the female nemorian frog, but has changed so much as to almost be unrecognizable. Aliza teleports the rest of the crew away, and as the party prepare to follow, the amoeba attacks.

Session 79
The Shadowed Tower

Ssendam unleashes some Death Slaad allies onto the ship, and the battle begins. Ssendam uses her golden tentacles to grapple several party members, including The Spectre and Tsuki. The Slaads try and use Planeshift on the party members, but fail. Rey uses Prismatic Spray, blinding Ssendam, turning one slaad to stone, and banishing another into the portal in the sky. Rakshasa uses Power Word Stun on Ssendam, temporarily disabling the amoeba-like creature. The group finally defeat Ssendam when Ghesh strikes her with a brutal blow from The Stormblade. Her form splits down the middle and she is sucked into the portal in the sky. The portal flashes and begins to close, becoming inert. However, a scar remains in the sky. The party then sail the ship back to Suphinhotep. On the way, Ghesh contacts several members of Meridar’s church, including Evangeline and Celestia . He tells them that The Moaning Diamond is in the hands of Lady Midnight in one of nine possible locations.
The Spectre contacts Lily-Tydes, telling her that they have another ship. The party leave the ship in the docks, so that some of Lily-Tydes allies in Cleon can collect it. The Party now realise that, in a sense, the party now has four ships.
The group decide that they need to find out what Lady Midnight is planning and who she really is. They know that Vecna has information on this topic, and so the party set out for his tower in central Ahlim.
Rey uses true polymorph to become a dragon, and flies the group to the smoking crater that remains where Vecna’s city used to be. The party know that after Vecna was defeated, Kas heard that he still lived, and set out to kill him. Kas never returned, and the group know that everyone else who went to the tower has also never come back.
Flying closer, the group can see that several deformed humanoids are crawling through the crater, which the group recognise as Nothics.
The group see Vecna’s tower rising up through the centre of the crater and they see a rough staircase carved up from the floor of the crater leading to an open set of doors at the base of the tower. The group land at the door and they see several Wraihs beginning to form in the smoke around them. The party enter the tower and close the door behind them. They see that the tower has marble floors and a marble staircase. The group notice a teleportation circle in the centre of the floor. As the group begin to climb the staircase they hear an armoured figure moving on the floor above them. They cautiously move up the stairs, but don’t see signs of anyone. The Second floor is a library, and Rey finds several books detailing the history of a place called Greyhawk, as well as Vecna and Kas’s plans for Ahlim. Vecna and Kas seem to have come to Ahlim with the purpose of conquering it, but their disagreements put an end to these plans. The party continue up the stairs, again hearing the armoured figure moving above them. The third floor looks like it was used to create magical items and the group find some mithral as well some enchanted daggers. The party hear a disturbance on the first floor, and see that some of the smoke or mist from outside is beginning to seep inside. Continuing upwards the party hear a sword being unsheathed, and the sheath dropping to the ground. The group find the sheath, which seemed to house a magical longsword, lying on the floor. This floor seemed to be a sparse living space which hasn’t been lived in for some time. Continuing upwards the gorup hear a yell, and the door above them is kicked open. They hear the sound of several mirrors shattered above them, and then silence. The party reach the final floor of the tower and cautiously look through the open door. The Spectre and Rey see that in this room, whose walls were once mirrors, all but one of the mirrors are shattered. They see a throne in the centre of the room, and judging by the reflection of the one surviving mirror, there is an old man sitting in it. The man stares with his one remaining eye at The Spectre and Rey, the only ones of the group who can see him, or even the mirror. He mouths silently that the Dark Powers want them, and that they may be able to escape, but most likely won’t. The party enter the room and they see that the throne is empty, but that a weapon was thrust through whoever was sitting there, leaving a bloodstain. The man relfected in the mirror is sitting in a different, unfamiliar throne-room with an armoured figure standing beside him.
The black mist continues to move up the stairs towards the group, and the elderly man stands up and leaves the throneroom. The mirror shatters. Rey attempts to repare it unsuccesfully. She attempts the same process on another broken mirror, partially succeeding. She sees a gaunt scientist leaning over a writing desk, surrounded by laboratory equipment. He’s sketching designs for flesh golems in a journal and seems to notice Rey watching him. That mirror also shatters. The party draw their weapons and stand back-to-back as the mist surrounds them.
They find an exit to the mist and enter onto a moutainside, in an unfamiliar valley.
They see a colourful campsite nearby, and the hear the sound of singing and activity. The group sneak closer but are spotted by an elderly woman who invites the group into her tent. They cautiously accept, and she introduces herself as Madam Eva, and the other people here as The Vistani. She tells them that the Dark Powers have spirited the group away from their home, to the Demiplane of Dread. She tells them they’re in the land of Tovag, ruled by the Vampire Kas the Bloody-handed. This realm is locked in a constant war with neighbouring Cavitius, ruled by Vecna. She pulls several cards from a deck, showing them their path to freedom. They’ll need the magic of Baba Krov, who lives in The Bloodmire to the West. They’ll need the blessing of Kas, to the North, they’ll need the help of The Mad Mage, to the East. Finally she says, they’ll need to go to Cavitius, defeat Vecna, and take Kas’s sword from him.
She says that this is what the fates have told her, and that the group should start their search in nearby Terykia, a small village at the foot of the mountain.

Session 80
The Darklord's Domain

The group ask a few more questions of Madam Eva and then head north to the small village of Terykia. Madam Eva tells the group that most of the people in the valley were born without souls, and that this makes them somewhat emotionless. They see the dreary, emotionless denizens going about their days. They talk to the village leader, a woman named Hilda. Hilda talks about how Kas The Bloody-handed is a war-like vampiric tyrant, who sends men every so often to take away people for his army. Rey notices that several of the villagers are wearing scarves, and guesses that they’re hiding where they were bitten by vampires. The party notice that several of the younger villagers are arguing, the party deduce that olny people with souls get taken by Kas, though they’re not sure why. The party hear a horn sound from a nearby watchtower and the villagers begin to file out into the streets. The party see a small host of armoured vampiric knights riding into the village, followed by a group of armoured mastiffs. The mastiffs seem to bark at villagers who have souls, they are then tied up and put on the back of horses. The group soon join them, despite Tsuki initially trying to hide from them.
The party are taken to the fortress of Kas, in the north. They see that it closely resembles its counterpart in the Salisan Badlands. The party have their gear taken and are split up. Tsuki is taken to speak with Kas first, she sees the vampire darklord sitting in his throneroom in armour.
He seems like a curt and bitter man, but seems to show more patience and interest in the group when he realises they came to his realm from Ahlim. He speaks to Rey next, and seems to think her appearence is garish. Rey starts singing, but he silences her, saying that singing isn’t allowed in his fortress. He talks to the whole group, telling them that Madam Eva and the Vistani are spies of Lord Strahd, the one who turned him into a vampire. He tells them that if they want his trust they need to hunt down the leader of Vecna’s cult in the city of Tor Gorak. He says that Vecna’s cult has been sabotaging his efforts and a half-elf named Vocar The Obedient is their leader. He says that the head of his police force, The Daggers, is a half-orc vampire named Tejen The Grim. With that he dismisses the group, saying that if they don’t bring him Vocar’s head, he will treat them as spies and traitors.
The group ride to the city of Tor Gorak with Tejen and begin to look around for signs of Vocar. They find a wanted sign and then head to a quiet tavern called “The Fanciful Fang”. Most of the patrons seemt to be souless, but they notice a chipper gnome who seems curious about the party. They sit down with the gnome, who says his name is Sven. The group tactlessly ask him how they could get into contact with Vecna and he laughs nervously. Several other patrons leave the bar, seemingly to go alert the guards. Sven leads the group away to an abandoned building and eventually reveals that he can indeed take the group to Vocar the Obedient. He demands 3, 000 gold in payment and the group reluctantly agree. He then pours out the gold and slowly begins to count it. Sahri slams the table in impatience and Sven complains that he has to start over now. Eventually he leads the group down to the sewers. They eventually come across Vocar the Obedient and several followers. The group convince Vocar that they support Vecna and that they want to speak with him. Vocar tells the gorup that Vecna is going to lure a child of Graz’zt into his realm, and then take his power. Vocar explains that killing Iuz will allow Vecna and his followers to escape this place. The group confer for a moment and decide they’ll stick with helping Kas, rather than betray him. The party rest, and Sven says he’ll meet them in the town of Skotstrada where they’ll go meet The Mad Mage together.
The group then attack Vocar the Obedient and his followers. They suprise them, killing them all very quickly. One of the followers was secretly Vocar in disguise, but the group realise and cut their head off.
They return it to Kas and he seems pleased. He says they have his trust and blessing, and the group decide to head to Skotstrada next, to confront Sven.

Session 81
The Mad Mage

The group ride to Skotrada to find Sven, the annoying gnome. They find him in the Wily Werewolf inn, where the people seem to be enjoying themselves. Ghesh sees Sven, as well as a mysterious, magical robed figure. Rey and Rakshasa get a dance going, while The Spectre, Sahri, and Ghesh lead Sven outside. Alucard notices the robed figure teleport away. Ghesh sees that Sven is radiating illusion magic and he dispels it. Sven thinks it’s only fair if he dispels the magic on Ghesh and does so. He then does it to Sahri, but when he casts a spell on The Spectre, they realise it was Banishment. Sven makes a run for it, but Ghesh and Sahri catch him and cut his head off. They then deliver his body to The Daggers for a small reward, and The Spectre pops back into existence. The party spend the night at the inn and set out for The Mad Mage’s tower. They see it has snowed through the night and begin on a journey through the rain, snow, and fog, up the mountain. They see that The Daggers are arriving at the town to begin recruiting, just like the group saw in Terykkia.
The party move into a snowy forest, where the sunlight is mostly blocked. They realise they’re being followed at a distance by several hungry looking feral vampire spawn. They try to convinve the spawn to leave them alone, but they seem willing to do anything to get their fill of blood. Several spawn leap down onto the party from the tree tops and a short fight ensues. Several party members are bitten, but Ghesh uses Turn undead, forcing the vampires to flee. The group continue on, after reviving a fallen war horse.
Exiting the forest the group begin to ride up the side of the foggy, snow-covered mountain. Soon, several misty shapes appear to block the groups’ path, telling them to turn back. The group continue on, annoying the shapes. Soon, the group are attacked by an ancient Silver Dragon that paralyzes some of the group with its breath weapon. The group then try to reason with the dragon, telling it that they want to kill Vecna, as well as escape the demiplane of dread. They ask what the mad mage wants from them for his help, and the dragon seems to fly off to find out. Soon, seven ancient silver dragons come back. They say that the mad mage also wants to escape the domain of dread and that he will help them. The dragons fly away and a fluffy dog runs up to lead the party to the tower. They eventually reach the tower and see it uninhabited. However a door into a version of Modrenkainen’s Magnificent Mansion opens and an eccentric wizard steps out.
He says his name is Mordy Kordy, and Rey realises he is, in fact, THE Mordenkainen. He seems friednly enough, if a bit spaced-out and says he hates Vecna, who supposedly robbed him of his beautiful head of hair. The group stay the night in the mansion, served by illusory copies of mordenkainen.
The party set out the next day on flying brooms, crossing the valley to enter the Blood Mire where they expect to find Baba Krov. Mordenkainen suggests the group stops in Tor Tamon on the way, as he thinks they’re useful information in the ruins of the city. The group land, and head to the hill-top temple of silver, once a beacon of Kas’s ideals. Going to the basement the group find a room full of altars to the Vestiges of evil gods. Tsuki makes a deal with one, and gains an unblinking eye on the back of her hand. Rakshasa makes a deal with another and gains an extra finger on each hand. Rey also makes a deal with one, gaining a change to her personality in exchange for power. Mordenkainen himself doesn’t make a deal, and seems surprised that Rey did, and Sahri didn’t.
The group continue on foot to Baba Krov’s hut, wading through the algae and fungus chocked mires. They soon see a hut on top of a hill, with a pathway lined with skulls leading up to it. As they move up to the hut, they’re attacked by several animated, rotten trees. They group burn, dessicate, and chop most of them until the rest leave, after being yelled at by three woman-shaped shadows in the windows of the hut.

Session 82
The Lich

Tsuki notices giant bird tracks and realises the hut has enormous legs. The group speak to the three hags in the hut at the top of the hill. They say that they are Auntie Mathilda, Granny Agatha, and Baba Krov. They try to convince several party members to enter their hut but the group are too suspicious. Mordenkainen tells Ghesh that the party needs Baba Krov’s staff if they’re going to be able to enter Vecna’s realm. The group make a deal with the hags, they’ll donate three limbs in exchange for the staff. Sahri volunteers to be dismembered and Ghesh begins chopping. Mordenkainen and the rest of the group bet on how many cuts it will take Ghesh. It only takes him three to remove the limbs, which are quickly snatched up by the hags, who throw the staff to the group. Ghesh quickly heals Sahri, regenerating her lost limbs.
Rey transforms into a dragon and the party flies to The Misty Border between Tovag and Cavitius. The mist retreats away from the party when Mordenkainen uses Baba Krov’s staff to cast a spell. The group arrive in a dark, cold, desert realm, littered with the remnants of past conflicts. They see zombies wandering through the wasteland, and see the enormous central pit over which Citadel Cavitius is built. Out of the pit come four shadowy shapes, which fly towards the party. Rey attempts to avoid them, but they’re surpisingly fast. The shadows unleash a defeaning wail on the group, which instantly knocks Rakshasa and Tsuki unconscious. Rey’s fiery breath and Ghesh’s Stormblade make short work of the shadows, which turn out to be lesser demiliches.
The group circle around the citadel, which seems to house a bustling undead city, and land in a cave beneath the castle. The group realise that magical healing doesn’t work here, being nullified by the dark energies of Cavitius. They enter Rey’s Magnificent Mansion and rest.
Mordenkainen disguises the gorup so they look undead, and the party sneak into the citadel through a secret passage. They pass several undead guards who don’t seem to find them suspicious and Rey uses Legend Lore to try and locate The Sword of Kas. Usually The Seer would answer her queries, but this time it is the vestige she made a pact with: Zantras The Kingmaker. The group find out the sword is also with Kas, by Vecna’s side. The party finally find the doors leading to Vecna’s throneroom, which are conspicuously unguarded. The group realise that the corridor leading to the throneroom is actually inhabited by about 30 undead nothics, who watch the party from from empty eye-sockets. A short conflict ensues, with the nothics being burnt away by Rakshasa and Ghesh’s fire magic.
The party enter the throneroom, seeing a familiar seated wizard and the armoured form who calls himself Kas. The party speak to Vecna and he immediately realises that most of them are angels, and that several of them made deals with dark Vestiges. Rakshasa offers herself to him, but he doesn’t seem interested in anything but undead slaves. Rey speaks about her hatred of Lady Midnight and her belief that she will defeat her. Vecna views this as misplaced arrogance, asserting that Lady Midnight is incredibly powerful and cunning. Vecna explains that Lady Midnight revealed much to him, as her loneliness after hundreds of years trapped in this place weakened her judgement. He says that she called herself Calamity, and was The First Warlock of Ahlim. Her torment by the Dark Powers was to constantly fail in reviving the one she loved, who lay dead in the bottom of the pit.
Vecna confesses that he has grown tired of the Demiplane of Dread and the mockery of The Dark Powers and wishes to escape. He asks the group if they will aid him in stealing Godhood from Iuz, a son of Graz’zt so that he can escape this realm. The group are unsure of what to do, weighing up their odds of defeating Vecna or his likelihood of upholding his end of a bargain.
Vecna says he will show the group ‘his pet’, a being that dwells at the bottom of the pit. The group pass through necromantic smog, which saps their lifeforce. The party realise that the figure who wields The Sword of Kas is an imposter, who seems to have been brainwashed into belieivng he’s the real Kas. They finally see the being Lady Midnight loved and who Vecna views as his ‘pet’: An Elder Platinum Dracolich. The party instantly recognise this dragon as an undead version of Hiromi, the Mother of The Dragonlords. Vecna confirms that Lady Midnight’s name is Calee Valeng, known to the party as Khalida. The party realise that she had tricked them for several months, befriending them to lessen their suspicions. The party also realise they reunited her with the real Hiromi, wondering what that means for Ahlim. Tsuki ponders if this means that The Outsider and Lady Midnight are allies, given that they’re the reason Hiromi was freed.

Session 83
The Uncertain Bargain

Ghesh, lying, says the party will help Vecna. Vecna senses the deception and attempts to gain control of him, but Rey and Rakshasa intervene. Vecna says he will not accept the parties’ help unless the untrustworthy Ghesh is under his command. The party reluctantly accept, and an unsteady deal is struck. The party will aid him in stealing Iuz’s divinity, and in return he will free them from the Demiplane of Dread.
The group has just reached Citadel Cavitius when The Spectre attempts to covertly free Ghesh from his Domination but fails. Vecna, unable to detect who made the attempt punishes the whole party, casting Meteor Swarm on them. Rey diffuses the situation, and Vecna says that if there’s anymore interference with his plans he will kill them all. Most of the group are sent off, but Rey, Alucard, and Ghesh stay behind with The Lich. Rey discusses the Book of Vile Darkness, but deems it too dangerous to read, or take. She asks if Vecna can remove the darkness of The Vestige without robbing her of its power. He says he may be able to, once he achieves Godhood, but cannot, at this stage. Rey is conflicted over whether she wants to keep the power, while risking bringing the darkness of Zantras The Kingmaker back to Ahlim. Vecna confirms that The Dark Powers are Vestiges, the lingering malice of dark gods, and that several party members made deals with them. Vecna tells Rey that he believes Lady Midnight’s goal, if she were reunited with Hiromi, is to create a plane of existence called The Nine Hells of Baator. He says that if she were not reunited with Hiromi it was her intention to use her magics to commit Deicide. Vecna says he has also pieced the spell required together, and will use it when Iuz is at his most vulnerable.
Several days pass, and Cavitius slowly drains the life force of the party. Eventually Iuz appears, vicious and towering, roaring out Vecna’s name. The group spring into action, challenging Iuz and his demonic servants. Vecna and Iuz exchange heated words in the common tongue of Greyhawk while The Spectre telepathically tells Iuz that they intend to betray Vecna.
The Battle begins, with Vecna and the demigod Iuz waging a titanic combat, while the rest of the group, including Kas and Mordenkainen, fight the demons. They make short work of them, aided by Mordenkainen’s spellcasting , with Alucard and Ghesh excelling. With that fight won, Kas tells the group to assist Vecna, but the group betray him, with Sahri grappling him. Kas thrashes violently, refusing to submit, blocking the incoming attacks of the party. Rakshasa casts Dominate person, forcing him to drop the Sword of Kas, which The Spectre snatches up. They see Vecna, surging with necrotic power, throwing spells at Iuz from afar.

Session 84
The Grateful Escape

Vecna sees the party has betrayed him, robbing Kas of his sword. In anger he casts Meteor Swarm on them, once again bombarding them with brutal magical energy. The group take flight, while Alucard uses Earthbind to bring Vecna’s shadowy form to the ground. Vecna tries to seal himself within a Prismatic wall but is foiled by Rakshasa‘s Countermagic. Rey flies up to Vecna in her dragon form, dousing him in flames. Sahri then leaps down, using the Sword of Kas to hack away at the darkness that’s shielding Vecna. Sahri drives the sword through his chest, into a similar wound already there. Vecna’s form disintegrates with the word “traitor” on his undead lips, and Iuz roars in triumph. The mists of ravenloft then enshroud the party, revealing four doorways to them. One leads to a familiar farm in Western Salisa, another leads back into Cavitius, the third is a doorway to the fortress of Kas the Bloody-Handed, and the final doorway seems to lead to Greyhawk. Mordenkainen thanks the party for their help, and says he must return home. He throws a book to Rey, and steps through the doorway to Greyhawk. Rey ties a note to the Sword of Kas and Sahri throws it into his fortress. The party exit through the doorway into Ahlim but see the form of the platinum dracolich rise up behind them, as they flee the Demiplane of Dread.
The group land unceremoniously in the middle of a familiar field, where they started their heroic adventures almost a year ago. They make their way to the farmhouse, being greeted by a frazzled woman, who they see is Ramas’s mother. Ramas soon appears, happy to see the group again. He tells them he wants to be be a bard, and that he is practicing his mime skills. The group spend the night on the farm and both Tsuki and Rakshasa have strange dreams.

Tsuki is on a snow-covered hill overlooking a northern valley, she can see huge mountains on the horizon, hiding the setting sun. Beside her is a kindly elvish man who offers her a blanket. This man, who calls himself Father, says she will need help to rescue The Outsider. He tells her to catch a falling snowflake, which she does. The snowflake is beautiful, intricate, and does not melt in her palm. Father tells her that the power of ice is with her now, and will aid her in defeating her foes. When she wakes up she can see the glowing blue pattern of a snowflake on her palm.
Rakshasa is inside a strange mountain, with a red glow illuminating the cavern. She sees lizard or bird-like foot prints in the dirt and turns to see the source of the light. A huge black goat is standing behind her, with glowing red eyes and curving horns longer than Rakshasa is tall. It doesn’t seem hostile, but it doesn’t seem kind either.
The group Planeshift to Hasamidat, taking Ramas with them to the bard college. The group then split up, with Ghesh, Alucard, and Sahri going to Kodoma, and the rest of the group visiting The Seer’s tower. The Seer is relieved that the group managed to return safely from the Demiplane of Dread and tells Rey that she had an important dream last night. Rey, Rakshasa, and Tsuki confess that they made pacts with Vestiges, which The Seer confirms were extensions of The Dark Powers. The Seer seems disappointed that Rey made this bargain, but understands why she did. She warns Rey that this is the same path that Hadar walked, and it led to his corruption and eventual fall. She says that it is not safe for these vestiges to be in this tower and she leads the three of them outside. She tells Rey about her dream, where an ancient and powerful being showed her a rune of great power: The Cerulean Sign. She says that this rune predates even The Destroyer and that it has been used by the secretive Order of The Cerulean Sign to combat Aberrations for a very long time across the multiverse. She says using this sign she may be able to banish the vestiges back to The Demiplane of Dread without taking away the groups powers. She performs this ritual on Rey, painfully inscribing the rune on Rey’s back. Rey passes out, but feels the vestige angrily torn away from her.
The Seer offers to do the same to Rakshasa and Tsuki, but when rakshasa finds out it will require The Seer to examine her soul she refuses. The Seer begins to examine Tsuki’s soul, but recoils in pain, saying that Tsuki made another pact, with a strange being she doesn’t understand. She says she will research this power, but until these pacts are broken the two of them are not allowed inside her tower.
Ghesh tells Rava about what the party has discovered about Lady Midnight. Rava is amazed at the groups actions and tells Ghesh to be careful with how he proceeds. Jiang recommends the group try a diplomatic tact with Calee and Hiromi, saying that they’re almost certainly grateful towards the group. Jiang and Rava tell ghesh they want to perform a ritual to formally induct him as one of Ajaakor’s Triad. Rava also tells him about several things that have happened while the party was away. Apparently a Sand Elf from the north has gathered a following of wanderers who are calling themselves The Horizon-Walkers. She says that apparently these Horizon-Walker have entered the Faewilds and are speaking with Sildar, the Goddess of Nature Herself. Ghesh uses sending to contact Sul Star-Follower, the guide who lead him across The Dune Sea before the party’s adventure began. Sul confirms that he has golden markings on his skin, and is speaking with Sildar. He says that he is no longer a member of the Star-Followers, but has formed his own clan: The Horizon-Walkers. Ghesh deduces that this must mean Sul Horizon-Walker is Jelan The traveler reborn.
Rava also says that apparently The Tarrasque is being harried in The Underdark by Jubilex.
she also says that messengers have arrived at many major cities of Ahlim, with invitations for the Warriors of The West from Dragonlord Ashekani.
While Rey is nursed back to health she has very peaceful dreams, with recurring images of Opalescent scales, and the Cerulean Sign. The party meet back up in Kodoma, and Ghesh sends Aliza and Turiel Dust-Born to investigate The Underdark to try and find The Tarrasque.
The party teleport to Lexinfa, in Nuin to meet with Dragonlord Ashekani. Rey says the party should make Butterscotch Pudding for Ashekani, knowing that this is her favourite desert. The denizens of Ashekani’s palace run through matters of etiquette with the group, which Sahri largely ignores. The group meet with the Dragonlord Herself, a gargantuan serpentine Gold Dragon with the occasional Bronze Scale. She has several familiar faces with her including Wu Jen and Qara Valeng. Rey reveals that Calee Valeng and Hiromi, Ashekani’s mother, are still alive. Ashekani and her advisors are initially skeptical but soon accept the truth. Ashekani says she has a quest for the party: to stop the conflict between her brothers from escalating and investigating Yagami’s “secret” mountain lair. She says to use diplomacy and warns that Itenashi is competitive and will want entertainment from the party. She warns that Yagami is cunning and may waste the group’s time or talk in circles to frustrate them. First though she says the party should spend time in her city, saying that even in the lands of The Dragonlords the Angels of The Annerians are heroes. Rey asks what her brothers favourite deserts are and she says that Itenashi likes Creme Brulee and Yagami likes Mint Chocolate Ice cream.
Rey spends her time collecting souvenirs and reading the book Mordenkainen gave her. It seems to be mostly absurdist poetry, but she finds references to scales, fish, rainbows, and trees very frequently. She comes to believe that perhaps Mordenkainen had some connection to the Order of the Cerulean Sign.
Ghesh and The Spectre research the reign of Calee Valeng and Hiromi just before The Scourge. They find out that Hiromi and Calee united the regions of central Akundin into the nation of Chayundo. They discover that Hiromi came into The Material Plane first of the elder dragons, who soon followed her. It seems that the elder dragons were resentful of being ruled by a human woman and Calee was soon forced from the throne.

Session 85
The Battle Royale

Sahri has a dream that she’s overlooking an army beneath her. Itenon calls her ‘his warlord’ and offers her a suit of green-tinted iron armour.
The party teleport to Kochiyama and are greeted by a friendly red dragonborn named Shunichi who tells them to remain silent in Dragonlord Itenashi’s presence unless he tells them to speak. The party are led through the busy city, with many of the local humans and dragonborn gaping at Rey‘s draconic form. The party notice that there are a huge number of wild animals about, which is bothering some of the locals.
As the party walk up the thousand steps to Itenashi’s palace they see the male aspect of the Nemorian Goat has attracted a crowd of onlookers. Shunichi says that apparently the male aspect of the bat is here as well, although he hasn’t seen it. Tsuki spots a pile of bones near the side of the stairs surrounded by footprints. She can’t glean much more information than that however.
The group decide to deliver some creme brulee to Dragonlord Itenashi and visit the palace chefs. The dragonborn chefs are named Goridan Ramses and Rordan Gamsey and they quickly create a silo of creme brulee. The group deliver the creme brulee to the hulking red and copper form of Dragonlord Itenashi who was speaking to Itenon. Itenashi tells the party they will be able to discuss the civil war soon, but first the party must fight. Specifically, they must fight each other for the amusement of his city-folk in the cities’ arena. The party bow and are led out of the central volcanic chamber by Shunichi.
They are led to the Salisan embassy, which is dusty, overgrown, and inhabited by a single elderly gnome woman. The party are told the rules of competition by Shunichi and rest for the night. Tsuki goes outside to practice with her ice powers and uses them to kill a cockatrice that was hiding in the tall grass. She realises the cockatrices are scared of something during the night, though she isn’t sure what.
The battle royale begins the next day with the group entering the arena to cheers. An extremely vicious battle unfolds, with each party member using every tool at their disposal to achieve victory. Alucard is knocked out first after a vicious retaliation from Sahri. Rakshasa knocks Rey out of dragon form and then is herself knocked out of the fight. Rey uses Feeblemind on Ghesh and then is defeated by Sahri. Sahri falls next, followed by Tsuki, leaving just Ghesh and The Spectre, the angels of Ajaakor. Their battle continues, both of them throwing elemental powers at one another, after Ghesh is healed by Ajaakor’s intervention. Eventually, Itenashi declares the battle a draw, with both angels being the victors.
The group heal and head back to Itenashi’s palace. He explains that his brother, Yagami, is planning to launch a magical attack on Chayundo, a “storm”. He says Ashekani can assist by giving him troops and supplies. He offers Sahri command of his army, impressed by her martial skill. Sahri says she will consider it, and recalls a recent dream in which she commanded and army. Itenashi says he has met his mother, who visited him recently. He says he respects her strength and he seems to defer to her.

Session 86
The Kidnapping

The party exit Dragonlord Itenashi’s chamber and see a handsome man walking towards them. They see that he’s trailed by a menagerie of animals, including the male nemorian goat and a cockatrice. Rakshasa introduces herself, but the man already seems to know her. He says his name is Asmodeus, and Rakshasa realises that he’s the one who deserted Graz’zt several months ago.
The group return to the Salisan embassy to rest for the day, and Rakshasa spots a beautiful woman watching her. The woman turns up later that night with a familiar flower: Demon’s Kiss. The two of them prepare Demon’s Kiss, enjoying its hallucinogenic properties. Rakshasa hears the woman, who calls herself Mikaela, get up during the night and enter Rey‘s room. Rey feels darkness surge around her and sees Mala, The Raven, approach her. The group rush to intervene but discover Rey is already gone, leaving only a Vrock feather behind.
Ghesh uses Scrying for Rey, and finds that she’s being held in Yagami’s mountainous lair. The group move out, teleporting to one of Itenashi’s outposts and then making their way up the mountainside to the lair. Tsuki realises the group is being followed by invisible people, who are watching them from a distance. The group press on anyway, through a growing storm. Lightning and fallen boulders buffet the party until they reach the hidden reach to the cavern. Tsuki uses her magical key to breach the Wall of Force, which sets off a trap, almost knocking her off the mountainside. Several elite dragonborn guards appear, telling the party to leave this place. Tsuki shows them her Raven coin and they allow her inside, but tell the rest of the group they must leave. They question Tsuki, and she tells them she was sent by Ashekani to discover what Yagami’s up to. They don’t like this, and knock Tsuki out. After ten minutes have passed the group rush inside the cavern to find that Tsuki has been tied up and Rey is no longer there. A fight ensues, and the group defeat the guards. Unfortunately a Shadowstorm Sorcerer escapes to tell word of what the party has done. Tsuki tells the party about her map to Yagami’s island sanctuary, saying that Rey is probably there.
The party meet with Ashekani, who offers the help of one of her trusted dragon allies, a black dragon named Meren. Meren is disguised as Yagami’s black dragon ally, Talenia. The group fly through the night and the next day to reach the island.
They see it ahead of them, the shell of a dormant volcano potruding from the stormy sea. Unfortunately Yagami’s blue dragon ally appears, seeing through Meren’s disguise. The party recognise the shadowstorm sorcerer from earlier on his back, as well as many other ravens.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.