Profane Legacy

Session 77
The Daughter's Return

The group scramble aboard the ship, flying away from the crawling worm creatures. The psionic aberrations unleash psychic power, harming the group as the party flee. The group consider diverting to the silver city, populated by tall, graceful elves, but instead go straight into the storm. The storm is a blizzard, lightning storm, sand storm, and fire storm all at once, battering the ship with each of the four elements. Ghesh is hurt by this assault and soon sees parts of the storm coalescing into flickering elemental creatures, soon dubbed chaos archons. The party rush up to the deck and fight these creatures, who constantly change forms while wielding elemental greatswords. In the course of the fight Rakshasa is transformed into an adult red dragon and Rey is killed. The elementals are soon defeated and The Spectre revives Rey. The storm subsides somewhat and the group see floating eyes of fire in the storm, watching them. The party say that Kori and Morty sent them and the eyes watch for a moment more, and then disappear. Soon a clear path in the storm forms, leading to a crumbled hilltop temple. Out of the temple flies an angel with wings that match that storm, constantly changing form. She inspects the ship and the group for a moment and the party realise she can’t speak common, only Late Celestial and Godspeak. She’s accompanied by a magma crab familiar named Magmy that takes a liking Sahri. The group soon realise this must be Aliza and reiterate that her parents sent them to find her. She seems happy about this fact but seems confused that the party is in such a rush, only 10 years have passed for her, while more than 4, 000 years have passed back on Ahlim. Nonetheless she agrees to return with them and goes back to collect her materials, which includes several bags and a unicorn companion. She seems relieved that the party didn’t go to the city as its populated by cruel creatures named Psurlons. They disguised the city to attract unwary visitors so that they could find a way to leave this world. She explains that the psurlons are out to get her because she stole a crucial part of their spelljammer. The ship leaves this world behind, sailing back into the flow.
Aliza spends her time asking questions about everything she’s missed, obviously being most interested in the things that happened immediately after her departure. The group explain what happened with the dragons, Vecna, The Demonlords, and with them, the angels. Aliza declares herself as an angel also, The Angel of Chaos. Aliza seems saddened that her father is so weak, but is eager to be reunited. Rey sends a message to The Seer, across the planes saying that they’ve found her daughter. The Seer responds, overjoyed, saying that she’ll meet the group as soon as they re-enter Ahlim. A tearful and heartfelt reunion follows, with The Seer and her daughter finally being together again. The group soon travel to Kodoma, where Morty lies sleeping, watched over by Ajaakor’s triad. Rey tells Kori that she thinks she can wake up Morty using a polymorph spell. Kori says that this will work, but Morty will pass away when the spell ends. Morty is polymorphed into how he appeared before The Scourge, a young, vital man, with close-cropped silver hair. He is amazed that his daughter has finally returned, and thanks the party. He also reconciles with Kori, apologising for his mistakes, but saying that he valued every moment he got to spend with her. He asks to be allowed to visit Turiel Dust-Born one last time, and the group travel to the sand-stone fortress of The Dustborns. Turiel and Morty embrace, and Turiel and Aliza both comment on how much the other has grown. The group return to Kodoma and Morty tells Rava and Jiang that he wishes Ghesh to take his place in Ajaakor’s Triad. Morty tells Sahri that he’s proud of her and that he gives his blessing for her to wield Sky-Sunder, with Kori’s guidance. Morty passes away with his friends and family around him, looking over the mountain he spent the final stage of his life besides.
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After Morty is buried Ghesh, The Spectre, and Alucard remain behind in Kodoma, while the rest of the group travel to The Tower of Hariolation in the astral plane. The Seer takes Rey to an important site in her history, the place her, her twin, and Morty arrived in Ahlim. She shows Rey a carved wall of marble inscribed with the names of all of her fellows who didn’t survive the journey. She explains that the names before them are written in the common language of her homeworld, a language that only a handful of people still speak. She says she would be honored if Rey would learn this language. She also explains that some changes to the nature of angelhood have occurred. She explains that each of Ahlim’s living angels are Solars, and now have the ability to create new angels, the Deva, by bestowing immortality on trusted mortal allies.
She explains this to the group as a whole and also fills them in on several things that have happened while they were gone. A civil war is brewing in Akundin, because Itenashi believes Yagami is plotting against him. Itenashi has issued a command to all Red and Copper dragonborns to return home to Chayundo. He has also exiled all blue and silver dragonborns to Kerdov. She says that Maldrana IV believes that Jubilex still lingers in The Underdark and has recovered from his defeat at Deep-Dwell. She also says that Vishkanya wants the group to know that Lord Patros is looking for them, apparently being ready to sail. Aliza expresses an interest in obtaining The Moaning Diamond, hoping to restore the crown-city of her youth.
The group travel to Suphinhotep, the last city of the old Cleonese empire. They hire a self-important young wizard to assist them and meet Lord Patros and Itenon at the docks. Itenon seems to be a good friend of Lord Patros and has obtained permission from Itenashi to leave Chayundo.
The group sail to the perpetual storm that surrounds The Pyramid of Innovation. The storm has taken on a new, strange turn. with rock and water floating into a chaotic, gaping portal in the sky. The group guess that this is the work of The Moaning Diamond, meaning someone has beat them here. The ten adventurers dive down, avoiding the floating chunks of rock and city. The pyramid is glowing with gold markings, something they did not expect. They find that the entrance has already been opened and swim into it. The group splits into two parties, with Aliza, Lord Patros, and Itenon going their own way. The party find that the flooded corriders are covered with slime and soon come across a group of Slaad, clinging to the walls and ceiling. The red and blue slaads all turn to smile grotesquely at the party.

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Session 76
The Defeat of The Demonlords

The group consolidate, and then move to the warmachine, breaking it apart with several Shatter spells. They then free all the prisoners, with Ghesh telling Rava to prepare Kodoma for their arrival. The group arrive in the middle of Kodoma with close to one hundred freed prisoners who receive healing from the prepared clerics and priests. These people thank the party and the clerics of Kodoma and are then sent to their homes in Bambatra.
The party then spend the next few days preparing for the ritual, gathering as many of their allies to them as they can. Every angel the group has met, besides Rahn, is brought to the temple of Meridom to perform the demonlord banishing ritual. The party also invite The Grey King and Khalida, who both help with the ritual. Yeenoghu’s heart is placed in a receptacle, surrounded by a feather from every angel present and finally moistened with the tears of Tomyra. The angelic feathers burn up into motes of light and the darkness disappears from the demon’s heart. A wave of magic sweeps outwards from Meridom, through the material plane, through the inner planes, then to the outer planes. Celebrations soon begin all across Ahlim as the world becomes aware that The Demonlords have been defeated. Rakshasa faints as she feels Graz’zt pulled away from Ahlim into The Infinite Abyss.
during the interim Sahri talks to The Seer about Aliza and her possible location. The Seer says that the parties’ spelljammer is ready but that she needs time to search for traces of Aliza in the multiverse.
The group ready themselves for this journey, buying spell components, potions, and upgrading their armour.
Soon, The Seer says she has heard a message from Aliza, far across The Multiverse. The Seer warns the party that places outside of Ahlim can be very strange and hostile. She recommends finishing their quest as soon as they can, because any delay could mean years or lives lost.
The party set out, sailing through the astral sea away from the familiar world of Ahlim. They pass Mithra, seeing that although it’s not made of mithral, it’s surface does have some mithral dotting it. Rey and Ghesh speculate that this may be from when Jelan staggered back to Ahlim after their harrowing journey.
The ship makes its way through The Flow, a way for the group to travel quickly between worlds. Ghesh sees familiar worlds along their path, many of them drained of life by The Destroyer. He recalls with some constrnation that they’re familiar because The Destroyer consumed them on his way to Ahlim, the only world he hasn’t succesfully ruined.
Along the way they see some other ships, with a variety of designs, from familiar galleons to sea creatures.
On this journey the party has many disturbing dreams, where they see Stars as eyes around them. watching them from every side of the ship. It soon becomes clear though that there are eyes following following the ship. Specifically eyes attached to gluttonous Astral Dreadnoughts.
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The dreadnoughts latch onto the ship, attempting to devour the party, drawing them into an extradimensional space in their throat. The party eventually defeat them, burning them from the inside out. As the astral dreadnoughts die, they release all of the people and ships they had devoured. The party use their angelic abilities to rescue as many people as they can. The group escort them to a nearby space port, built on a floating island.
The party continue on, and from this point they don’t encounter any life whatsoever, just dead worlds. They finally reach the world they’re looking for, a desert planet wracked by storms, orbiting a huge, red star. As the party enter the atmosphere Tsuki and Ghesh both notice some important landmarks: the small last sea that remains, and a gleaming city near the edge of a constant, raging storm.
They party land near the outside of the thriving city, which has been built amongst the ruins of a once great metropolis. Ghesh realises this is the first world that The Destroyer visited, where he was struck with Sky-Sunder, thus creating The Anathema. Ghesh Scries for Aliza, realising she is near the edge of the storm, but that there is something strange about her presence. As the group prepares to investigate the nearby city they see several wormlike creatures scuttling through the ruins towards the ship. The Spectre immediately recognises these are highly psionic aberrations, and Ghesh knows that they’re not native to this world.

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Session 75
The Demonlord's Heart

The party move across the blood-soaked plains towards the hills where Yeenoghu’s cavern lies. They enter into a dark open expanse that once housed many gnolls. They see a group of rogue fire giants moving towards them and Rakshasa obscures the group behind an illusory rock. The giants wonder for a moment about whether or not the giant rock in their path has always been there. They decide it has and continue on their way.
The group sneak further into the caverns seeing a large dining hall carved into the rock. Tsuki sees a gnoll sweeping the floor to no available and another gnoll sleeping underneath a table. She decides to kill both of them. Then the group move through an incompletely obscured secret doorway. It leads the party to a holding cell full of Bambatran captives, defended by several gnolls. The group kills the gnolls and promise to return to free the prisoners. The party sees an enormous ramshackle warmachine that looks like it utilises the prisoners as slave-labour.
The group proceed to Yeenoghu’s lair and find several gnolls, werewolves, and Victria The Red. She says she has been looking forward to this rematch and that the party should avoid harming a nondescript commoner in the corner. A battle ensues, with the werewolves swarming the group and Victria transforming into many frightening forms. The commoner eventually reveals themselves as a shape-shfted Yeenoghu and bursts into action.
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Victria tries to transform using an epic-level spell but Rey counters it. Yeenoghu swings wildly with The Butcher and savages the party members with his vicious bite attacks. The party finally kill Yeenoghu once and for all, with Rey tearing out Yeenoghu’s heart. Victria flees the fight and the party catch their breath, stowing the demonlord’s weapon in their bag of holding.

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The Empath
A Tale of Calee Valeng

When she opened her eyes all but one of the Immortals had dispersed, their radiant forms leaving an after-glow where they had stood. The earth had stopped shaking and the sea stopped heaving. Upon the grey beach stood the woman of the night sky and the lady of the moons, looking out towards the ocean. One stood taller than an oak tree with stars upon her skin. The other was but a mortal, with hair white as snow blowing in the wind.
For a moment they conversed. Until both left through a liquid archway of deepest lapis. She was alone on the beach now, looking out to the west. The waves shielded what had been moments before an awesome spectacle.
It was still there, but now was bound. All but the earth father had allied to lay it low, weaving a spell dictated by the mortal woman.
The coarse gravel of the shoreline rubbed her bare feet raw until the cool tide soothed them. As her toes touched the ocean a shiver went through her body. The water lapped about her ankles as she stood surveying the horizon. Briefly she looked over her shoulder, towards her home. One of her Queen’s brilliant platinum scales appeared in her mind, as her hand caressed their twin about her neck.
She strode onwards, the water rising about her, soaking her woollen peasant clothes. The grey slate of the fabric turned to pitch. The cold water pimpled her flesh and she inhaled fiercely. As the water rose about her throat she whispered words of power. She had to repeat the litany twice until it took effect. The chill upon her limbs retreated and her breathing stopped.
She walked across the ocean floor now, everything was turning to blue. Sinuous shapes undulated past her, occasionally brushing her arm. The deep of the ocean had fascinated her little until the hobbled being had emerged. Her witnessing of its awakening was a coincidence, but she would take advantage of what she had seen. She was the only one who could.
Silence and blackness reigned, she knew her direction but little else. She had kept her eyes closed during her journey. Walks through the abyss were not unfamiliar to her.
She found that she had trouble quieting her mind. She heard voices that were unfamiliar to her, they whispered of fear. They whispered of horrors, some known to her, others utterly alien.
She could hear thousands of small voices that all spoke in unison, they spoke of the one who bound them to free himself in the past. Not an ‘it’ then. A man.
Ahead she could see her destination, a circle of grey in a field of black. Two entities swam in lazy circles about the man. One left a hint on the mortal world, a whisper. The other straddled the mortal plane, it appeared as an oily, opalescent shadow.
They were circling a gaunt, elderly man who lay sleeping like a child. His skin was cracked, creased, and grey like death. There were no voices in her mind now, only a drone.
The shadow and the whisper observed her arrival, ceasing in their pattern. They watched her from behind the man, the shadow rising as if it were a throne behind his sleeping form. She knelt down beside him, her clothing floating lazily about her. His body twitched as if gripped by a night terror, his weary face convulsing. Her slender fingers slowly moved near to his brow. Her mind was screaming but her connection with the man was now inevitable.
At a touch she became him, trapped behind his eyes. She watched him rise to a scholar, a king, a god. He conquered worlds, first for order and peace. Later for death, though it was not what he wanted. A refugee of a brutalised world had lain him low, a mortal who commanded the immortals.
They both thought of the ladies hair on that beach. Stark tendrils whipping in the wind, white as winter’s snow.

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Session 74
The Lovers' Reunion

In the aftermath of Evangeliza‘s execution, Tsuki searches the camp for the recipient of The Iron Flask. Unfortunately she doesn’t find anyone. Fortunately she is soon contacted by Khalida who says she has a gift for her. Tsuki arrives in a sun-lit clearing in the middle of the dreadmarshes. Khalida is dressed in an unusually extravagant fashion, with a beautiful silk dress and pristine jewelry. Khalida introduces Tsuki to the female aspect of the nemorian scorpion, who she has nicknamed “Pia”. Khalida gives Tsuki a vial of Pia’s venom and talks to her about how the group succeeded in High-Hill. Tsuki eventually reveals that she has a dragon in her flask, and that she’s supposed to give it to someone. Khalida is very curious and discusses how she would decide who to give it to, based on which dragon was trapped. Tsuki is hesitant to hand over such an important object but becomes more confident when Khalida says that she knows about Alexis and is opposed to The Ravens. Tsuki asks Khalida to bring the rest of the party to them so she can confer with them before handing over the flask. The group agree, and Khalida takes the flask. She inspects it for a minute, trying to confirm the dragon that’s in the flask. Khalida breaks down into tears when she realises it’s Hiromi The Platinum Dragon, saying that she had believed she was dead for a very long time. Ghesh becomes suspicious at this point, asking how old Khalida is, and who she is, really. Khalida reveals that she is actually Calee Valeng the middle daughter of the famous Three Sisters of Akundish history. This makes her more than four thousand years old although she has only been active for a few hundred of those. She confesses to Ghesh that she is the one who ended one of Ghesh’s earlier lives, about eight hundred years ago. As part of her apology she shows her experiences that immediately led up to that moment to Ghesh in his mind’s eye. Ghesh sees The Annerians and The Seer defending Ahlim against Zehan The Destroyer, who eventually sinks back beneath the sea. Khalida walks into the ocean, along the sea-bed. She passes through fields of crystals, contained within are many cultists of The Destroyer, including Caiphon. Khalida sees a frail, elderly man sleeping, with Jubilex and Enverna circling his form. She reaches out and touches the man’s forehead and relives thousands of years of experiences. She sees a man named Zehan arise on a distant world, becoming a king and then a god. However Zehan is a controlling god and a rebel arises, hoping to slay him. This rebel uses Sky-Sunder to split Zehan’s essence into three pieces, creating The Anathema. The Anathema channel Zehan’s power chaotically and consume world after world. After this vision, Khalida returns, confused to the shore, attacking Ghesh on sight.
Khalida brings the party to The Astral Plane so that Hiromi can be reunited with Jolibzan, her brother. The group arrive at a floating island that has the large cracked shells of Hiromi and Jolibzan, from thousands of years ago. Khalida opens the flask, releasing the colossal form of the Elder Platinum Dragon.
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Khalida and Hiromi embrace, speaking quietly and excitedly with one another. Jolibzan soon arrives, also embracing the platinum dragon. They talk amongst themselves for a short time before adressing the party. Hiromi doesn’t know how to speak common and talks in an ancient dialect of draconic that Ghesh and Tsuki can barely understand. Nonetheless Khalida and Jolibzan translate, and they all thank the group. Hiromi says she was betrayed by the other elder dragons who imprisoned her in the flask, under the orders of Piro, of The Anathema. Jolibzan and her didn’t want to expand their territory, instead stabilising their rule in the wake of The Scourge. The other elder dragons were greedier and more ambitious however. Hiromi is pleased to hear that Jolibzan took care of her children and that they still live, although the party comment that Yagami is hardly a model child. Hiromi is curious about Ghesh, Alucard, and Tsuki, due to their draconic appearences. Hiromi says that the elder dragons had come up with a ritual to change their loyal human followers to dragonic forms, but that she didn’t think they would go through with it. Khalida embraces Tsuki, telling her she can have all the potions and poisons she wants. With that Hiromi and Khalida leave, with Jolibzan remaining with the group.
The party decide to track down the last ingredient of the ritual: the heart of a Demonlord. Jolibzan says he can get them to Yeenoghu’s territory of The Shadowfell. The night before this mission Rakshasa has a dream where she visits Graz’zt. Graz’zt is in a rage, however. Saying that not only has Asmodeus deserted him, but now Erinye has gone over to Lady Midnight‘s side. He gives her a new-forged blade, The Wave of Sorrows, that he wants her to slay Erinye with.
The party arrive in the bloodsoaked, corpse-ridden hills outside Yeenoghu’s cavernous lair. They’re attacked by a roaming horde of demons who almost defeat the party before fleeing. The group notice that the enemies they slay don’t turn to slime and smoke, they are killed permanently here in The Shadowfell.

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Session 73
The Necromancer's Comeuppance

As the party sneak upwards towards the top of the hill they hear Evangeliza‘s voice telling them that they must leave now. The group persist, despite Evangeliza’s pleading, and arrive at a clearing in the centre of the grove. The party know that Evangeliza is there, but she’s invisible. Ghesh uses a Fog Cloud to fill the clearing to try and reveal the location of the hidden figures. The party notice another figure is crouched in a nearby tree. Tsuki notices that an invisible man is crouching nearby, watching the group. Evangeliza tells the group that The Corpsemaster is coming and the group can’t be here when he arrives. The party realise that the eerie light they saw was the creation of a teleportation circle. Evangeliza says she doesn’t want to have to kill the group and the invisible man who Tsuki saw begins to argue with her. The man walks away and Evangeliza and the woman in the tree, who’s revealed as Drusilia, cast Circle of Death on the group. A harsh battle ensues, where Alucard and The Spectre go to break it before The Corpsemaster arrives. Drusilia uses Feeblemind on Ghesh who resorts to striking with The Stormblade. At one point Rey is knocked unconscious by Evangeliza and Alucard is briefly banished. During the fight the man is giving warnings to Evangeliza and Drusilia, seemingly telling them not to kill the party. Drusilia however, disintegrates Alucard when he manages to break the circle, killing the young adventurer. The group eventually disrupt the circle and knock both Evangeliza and Drusilia out.
The man returns, introducing himself as Alloces. He explains to the party that The Corpsemaster views the party as useful and important, and so ordered his agents not to kill the group. The Corpsemaster seems to hold this view because the group has been combating The Anathema and The Demonlords, a mutual set of enemies. The Spectre says that the group will spare Alloces if he acts as a double agent, reporting on developments under Ereshkigal’s command. Alloces explains that Ereshkigal is the title of the ruler of The Dreadmarshes, and that she wishes to create a new plane of existence to get away from the influence of The Annerians. Alloces says he is a biomancer and is woring on new magic to manipulate and improve lif through magic. He gives the party some tonics that he says will assist them in their adventuring. Alloces and the group part ways, with Alloces excited to act as a double agent.
The group drag Drusilia and Evangeliza out of the town to Joan Fairhelm who brings Evangeline, The High Inquisitor, to her warcamp. Joan restores Alucard to life with Meridar’s power. The party spends several days recovering as well as interrogating their captives.
Tsuki has a dream that she sees Alexis immersed in darkness, covered in bruises. They explain that they’re being punished and are a prisoner. They say that their Angel of Freedom could free them, and the darkness forms into feathers which become Tsuki’s angel wings. When she turns around she sees a tall, glowing figure behind her, whose skin is made of clear skies, running rivers, forests, and mountain ranges.
Evangeline is delighted to finally have her wayward sister in her custody. Rey and Evangeline extensively interrogate Evangeliza and Drusilia. Evangeliza confirms that assisting The Corpsemaster was her last chance at redemption and her life is now forfeit. The two captives are treated harshly and then executed, Evangeliza publicly, and Drusilia in private.
Ghesh remembers a crucial detail of one of his earlier dreams, that the woman who crawled onto the beach was wearing a Platinum dragonscale. He gives The Seer this information but she doesn’t immediately respond, which is strange.

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Session 72
The Undead Onslaught

The group move into the town streets, seeing a horde of zombies and flesh golems ahead of them. Rey and Rakshasa thin out the zombies with fire attacks, while Sahri rushes in. Alucard ignites his Flametongue sword and takes out several of the zombies. Sahri becomes surrounded and is knocked unconscious by the zombies and flesh golems. At one point Evangeliza’s masterpiece uses one of its shoulder trebuchets to launch a rock at the group, hurting Rey and Rakshasa.
The party revive Sahri and heal quickly before moving on. Khalida arrives and gives Rey some of The Grey King’s gunpowder and a healing potion. She says she has to go, as she can’t risk Evangeliza seeing her.
The group come across the towering form of the masterpiece with several flying bolt-throwers circling it. The group move to fight it, and Alucard is almost immediately knocked unconscious by being viciously slammed into the ground. Rey activates her angelic form and flies into the air, throwing spells at the masterpiece. Sahri is knocked unconscious again by the towering zombie. A storm begins overhead and lightning begins to strike the group and the masterpiece, although the lightning heals the zombie. Eventually Rey uses her gunpowder attachd to her lighter-spear and throws it at the masterpiece. The flames explode at its feet and Rey unnels her angelic power into the explosions. The fires consume Evangeliza’s Masterpiece, which falls apart in the street, and unleashes its lightning life-essence into the sky. However the flying bolt-throwers are still around and pick off the group one by one, leaving only The Spectre. When all seems to be lost, Ghesh reappears! He delivers life and death from the skies and turns the tide of the battle.
The group are healed and move towards the grove at the top of the hill, which is glowing with eerie light.

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Session 71
The Sphinx's Plan

Tsuki explains to the group that her Iron Flask has to be delivered to a woman she’s met in Rzeka at some point in her adventures. Unfortunately she doesn’t know which woman this would be. The group decide to hold a convention in Meridom to gather as many people in the city to them as they can so that Tsuki can find her target, or at least narrow down her possible targets.
While the news of this convention spreads the group decide to cross another part of their ritual of the list: the aid of a willing spirit from The Ethereal Plane. The group contact The White Swan who invites them to Lassiades to come to The Border Ethereal. Alucard finally asks her what her name is, and she says her name is Renn, short for Ren’Var’Ix. She brings the group into The Deep Ethereal, a field of whiteness with strange wind blowing through it. Renn leads the party to the mother of the flumphs, an enormous white jellyfish floating through the whiteness. Groups of happy flumphs are dancing around her in rotating, concentric circles. The party ask her if she would be willing to help the material plane against the demons. She seems reluctant to leave the ethereal plane and says she will help if noone else does. The Spectre realises the flumph mother was once the female nemorian jellyfish but is now technically a demonlord. The flumph mother doesn’t try to hide this fact, and says she is one of the True-born demonlords, like Sloth and Gluttony. She says that altough many know Sloth as Belphegor, her chosen name is, in fact, Enverna. She also says she is one of six True-born demonlords, not 4 as the group guessed. She seems fearful to talk about the other two True-born, saying that their eyes are always watching.
The Spectre leaves to find the spirit of the sphinx, Suraphinon. Suraphinon is waiting for him at a familiar altar and greets The Spectre by his given name.
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The two discuss the demon banishing ritual, and Suraphinon says he would be willing to help if they do him a favour. He desires the use of The Moaning Diamond for three days so he can create a plane he has dreamed of: Mechanus, The Clockwork Nirvana. He says that the afterlife of Ahlim is highly unregulated, and the ethereal plane is inundated with spirits trapped in limbo. He explains that he would regulate the passage of souls to their rightful places and to restore order to Ahlim. The Spectre asks about how the moaning diamond can be used and Suraphinon explains in detail. He says that material and energy must be moved from an existing location or individual to create a new plane of existence using the diamond. Alternatively, the diamond can move existing earth or matter around, and could be used to raise an island from the sea, for example. The diamond originates from many millenia ago and was created to honour the gods by building the pyramids of Minauros. Suraphinon says the diamond could also be used to return the pyramid of order to its rightful place, with the pyramid of innovation. This would help restore the fundamnetal balance that Ahlim has been lacking for the past four millenia.
The group return to meridom to find Tsuki’s mystery woman.
In the meantime Rey has a dream of a dark swamp, filled with crumbling ruins and swarming flies. She sees an old, worn road sign that seems to be pointing to Atalia, the lost city of the dreadmarshes.
The Spectre has a dream of an icy jagged mountain within which is nestled a dark iron fortress. All around him rages an unending blizzard which bites at his skin.
Finally, Rey has a dream of an enormous underground chamber filled with the sounds of people in suffering. From the ceiling hangs an enormous stalagtite, carved into a fortress, glowing with internal red light.
Rey also receives a message from Khalida, detailing a recent development in the dreadmarshes. She says that Lady Midnight has given up or lost the title of Ereshkigal to the soul-bonded demonlord/druid entity whose wedding the party disrupted.
Many people come to the convention, which takes place over several days. Alucard seems to very popular with the older women of the city, for whatever reason. Sahri is asked by the local chapter of her fan-club to show off her muscles and fighting moves. Many people visit Tsuki, but none of them seem to be the proper recipient of the iron flask. One gnomish woman does capture Tsuki’s attention though, and seems to have met Alexis. She tells Tsuki that she saw Alexis near the border of the dreadmarshes, wandering near one of the forts. Tsuki decides to move her search in that direction and heads to the fortress she visited sevral months ago. Before the group leave, they’re told by Joan Fairhelm that a horde of zombies are marching towards High-hill and will be there soon.
Tsuki investigates the fortress, sizing up Music and the others to see if they might be her target. She concludes it’s not anyone at this fortress and the group are requested to go help High-hill, which is in imminent peril.
The group arrive, seeing aurorans evacuating the town, and a large army of zombies moving into the town. They also spot a gargantuan flesh golem, built out of the corpses of at least a dozen storm giants. The group are certain Evangeliza is involved, and spot many other familiar flesh golems circliing the city. The Spectre flies in closer, covered by Tsuki. He tries to teleport Evangeliza’s masterpiece into the sky, but the grotesque creature resists. Rey contacts Khalida, asking if she can bring the group some of The Grey King’s gunpowder. Khalida says she’s partway through inflitrating Evangeliza’s laboratory but will help as soon as she can. The group race into the town, seeing mages moving into into the grove at the top of the hill. Before the party is a horde of vicious zombies stopping their approach.

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Session 70
The Granting of Gifts

Sahri builds an ornate spear for her trial, with patterns of fire engraved upon it. Alucard builds a spear that resembles Ghesh‘s Javelin of Lightning. Rey builds a lengthy fire starter using her tinkerer’s tools. Rakshasa builds a wooden penis-replica.
Sahri sets out into the dune-sea to find a worm. She’s told that four varieties of sand-wurms exist: red worms, purple worms, blue worms, and a legendary worm of enormous size: “Big Blue”.
Sahri is eventually attacked by a gargantuan blue worm and a vicious battle ensues. At one point Sahri is swallowed and she is later thrown several hundred feet across the sands. Eventually she cuts the worms stinger off and pursues it further into the desert. As she kills it she sees an incredible sight on the horizon: The sky-blue, kilometre long, form of Big Blue, the legendary sand-wurm. The party and the sand-elves harvest the stinger for valuable worm poison and Sahri returns with trophies taken from her defeated foe.
That night she shares the story of her victory with the tribe and relates her sighting of Big Blue. The tribe are very impressed and Urrok True-Spear makes Sahri an honorable member of the clan. She takes the name True-Spear and the party return to Hasamidat. That night she has a dream of a harsh mountainous slope, with fortresses clinging to its side and canyons running through it.
They speak with Curiosity and Vishkanya and she agrees to transport them to The Faewilds, specifically to the realm of The Lady of Reflections. She explains that The High-Harpers are privy to the secret teleportation sigil of the Archfey’s realm. The group teleport to the bottom of a still, warm-lake with a reflective bottom. Swimming to the surface they see that they’re in a quiet hot-spring in the middle of a snowy winter forest. The group soon see a tall red-haired women with silver draconic eyes rise from the lake. She says that she is The Lady of Reflections, one of the four Fey-Dragons. The party request some of her blood for their demon-banishing rtual and the Archfey accepts. She transforms into her Elder Silver Dragon form and donates some blood to the party.
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The party then travel to Meridom, where The Seer’s church is to be opened soon, to great celebration. Rey helps with preparations and readies several songs for the occasion.
The opening night of the church goes excellently, with thousands of the cities occupations attending. Even the angels of Meridar, Celestia and Joan Fairhelm make an appearance. Partway during Rey’s performance, The Seer appears, giving Rey her blessing. Rey’s flute, Revenitio, is given improved magical abilities by Nyx, and with some parting words to the awed crowd, The Seer returns to The Astral Plane.

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Session 69
The Breaking of The Horde

The party regroup with the help of Rey‘s Wish spell, which also transports them right into the centre of the gnoll horde. The group engage Nezrebe, Yeenoghu’s general, in combat. Rey begins the combat by using her other Wish spell, casting Divine Word. She tells The Seer that she’s going to cause “Annihilation through Hariolation”, which her god approves of. This powerful spell consumes many of the demons guarding Nezrebe in blue light, banishing them back to The Shadowfell. Nonetheless, a difficult fight ensues, with the group getting attacked by angry Goristros and Shoosuva. Ghesh expends his magic to keep the group healthy, but Rakshasa is knocked unconscious when one of the goristros brutally gores her. Sahri challenges Nezrebe to a fight, and faces off against her bone-sword, The Winnower. Sahri succeeds in defeating Nezrebe with the assistance of well-placed bolts from Tsuki and takes her sword for her own. Sahri then successfully slices the Goristro who downed Rakshasa down the middle, in a formidable martial display. Rakshasa stands to her feet and announces to the horde that their leaders are slain. The party then teleport back into the city, victorious. The horde flees and disperses over the coming hours, being hunted down by the vengeful natives of the Plane of Fire.
The group rest, and soon the fire queen returns, having successfully defeated Imix, the prince of evil elemental fire. The fire queen awakens Sahri’s angelic powers, granting her wings of fire. Na’Sul brings up a quest that she wants Ghesh’s help on. The Cloud Queen wants to unite the four elemental planes for a lofty goal: the construction of a flying city, using all four elements. The last kingdom that needs to accept is the kingdom of earth, and she wants Ghesh’s help convincing the Stone King to join the project. Ghesh guesses that Turiel Dust-Born will be welcome at the Stone-King’s court and expresses interest in gaining his assistance.
The group celebrate and rest in the city of brass and Rakshasa is spirited away to Graz’zt’s palace. Graz’ztt explains that he thinks the parties demonic ritual will only banish to The Demonlords The Abyss if they are currently in The Shadowfell. He says that demons who were in the material plane, for instance, would be able to remain until they were defeated. They would then go to The Abyss also, instead of The Shadowfell. He says he has accepted this fate and seems happy that as long as Rakshasa is in Ahlim he will still have influence there.
Rey has a dream of an icy sea, through which runs a black, oily river. In the sky she can see a floating glacier contained in which is an indistinct humanoid figure.
The Spectre, now in possession of both The Bronze Trident and The Scarab of Protection, journeys to the Plane of Water to find The Green Princess. He discovers that The Scarab of Protection is actually hollow and is filled with dried blood. He realises that the scarab likely held the traitorous archmage Ahriman’s heart, which the group never found. Due to this, he suspects that Ahriman has not truly been destroyed, and may return. Nonetheless, he cleans the scarab and goes with the two nemorian wards to the egg chamber of the caves. He places the two items near the egg and sits in wait with the nemorians for several hours. Finally, the egg hatches, and out crawls a Bronze Wyrmling, The Green Princess. The wyrmling is very friendly and immediately warms to The Spectre. The nemorian crab tells The Spectre that this the first dragon born for almost 4, 000 years and she will likely be a powerful ally to him in the future.
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The party return to the material plane and seek out Turiel Dust-Born. Turiel accepts Ghesh quest and the two say farewell to the party. Ghesh insists he’ll return when the group need him most and travels back to the elemental planes with Turiel.
The desert druids of clan Dust-born transport the party across the Dune Sea, to the home of the True-spears. The party arrive at a path of rocky outcrops that lead to the plateau home of the True-spears, which rises high out of the surrounding sands. They notice it has numerous stakes magically created protruding from it, likely to deter the sand-wurms the group has heard about.
The group are greeted by some sand elf warriors who know Sahri by reputation. They lead the party up to the top of the plateau where they meet the clan. Urrok True-spear is currently acting as a ‘trial’ clan-leader and welcomes the group. He comments that Sahri’s magical gear looks ferocious and Sahri assures him her combat skills are a match in ferocity. He says that Sahri’s task is to defeat a sand-wurm single-handidly in combat. He explains that to do so, she must use a spear of her own making. He also invites the rest of the party to carve their own spears, though they need not fight a sand-wurm.

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