Profane Legacy

Session 55
The Armory

The group sneak up the stairs and Tsuki takes a shot at one of the thralls, starting a fight. Sahri moves up to engage the thralls, who may have once been gladiators. The purplish giant turns around, revealing its tentacled face. Ghesh believes they were once a storm giant who was changed into an illithid. He doesn’t have long to ponder this however as the giant unleashes a Mindblast on the party, stunning most of them. Tsuki’s knocked unconscious by the thrall she first shot, and Music breaks out of stun. Rey polymorphs into a t-rex and attacks the thralls. Khalida disintegrates the giant and Ghesh heals Tsuki. The Spectre hears scrabbling at a locked door and hears a psychic pull but resists it. The final thrall is killed when Rey slams them intoa cabinet with her tail. Tsuki succumbs to the pull and opens the door, releasing a horde of cranium rats.
The rats thank Tsuki before racing upstairs. Tsuki follows them, spying out several mindflayers and thralls preparing for battle with whatever enemy is upstairs. She hears wingbeats and roars, and Ghesh figures out that it’s a dragon. The party rifle through the room the cranium rats escaped from, finding several trinkets. Tsuki finds an old magic Mace of Disruption, caked with filth. Rakshasa hears Graz’zt whisper to her, saying he wants her to visit him in his palace. He says he’s prepared a Demon’s Kiss tonic and Mithral candles for her. Rakshasa swoons in anticipation.

Session 54
The Grey King

The party rest for the night and Tsuki hears the sound of singing and dancing in the distance. She follows the source of the sound, passing into a cloud of spores. She sees a long line of myconids, holding hands and singing. Rakshasa recognises that they’re speaking abyssal, singing about a coming wedding. Rey deduces that it likely has something to do with Zuggtmoy, the Demonlord of Fungi. Tsuki brings back some quite delicious mushrooms from her foray, which the party snacks on.
Later, Tsuki notices what looks like floating candlelight moving through the marshes. She doesn’t wade into the mud and stagnant water, content to watch the wandering light from afar. She notices a structure in the distance, with illuminated windows.
The next day the group are led by Music to the edge of The Grey King’s Domain. The group find that the area is sealed off by what seems like a large Wall of Force. Rakshasa calls out using Thaumatrugy, while Ghesh attempts to dispel the barrier. Neither method seems to work so Rakshasa decides on another approach. Rakshasa begins to scale the wall of force with Spider Climb, noticing it’s a dome and sees a half-elf running across wooden platforms over the marshes below her. Rakshasa slides back down to the party just in time to see the half-elf approach. He asks the group their business and they explain they were sent by The Seer to speak with The Grey King. He lets them up onto the wooden platform and the party notice he has a rat perched on his shoulder. The man says that the rat is The Grey King’s Familiar and the group see him have what seem like telepathic conversations several times. The party soon arrive at The Grey King’s tower, standing atop an islet amidst the marshes.
They’re invited in, and see a spacious ground floor with a bath, toilet, kitchen, and staircase in separate alcoves. They are soon greeted by The Grey King himself, an elderly tielfing with deep blue eyes. He tells the party that he’s on been on Ahlim a relatively short time. He says he came from another world, where he had recently helped an old friend sort out a problem involving a demon and a dragon. He says he has a ritual that will allow the party to banish The Demonlords to “The Abyss” where their ability to influence Ahlim will be significantly diminished. He says he wants to help the group but he needs assistance in exchange. He says his assistant Khalida has disappeared and he wants the group to find her. She was spying on Evangeliza to the south and was supposed to return yesterday, and she’s never late. Apparently Evangeliza dwells in a constantly stormy area, which Khalida was scouting.
The party set out back into the marshes to search for her, wading back into the muddy areas surrounding The Grey King’s domain. They soon encounter a zombie that spews forth green worms when they fight it. Sahri has several of them burrow beneath her skin, but Ghesh digs them out quickly. Continuing on, The Party begin to approach dry land. However two Devourers, with animated corpses hanging out of their chest cavities block their path. Undead begin to grab at the party from beneath the water, attempting to drag them to their doom. The party spread out, blasting the devourers and their spawn with ranged attacks. More undead rise from the water, and manage to pull down Rakshasa. However the tide soon turns and the last of the undead are defeated. The party proceed south, leaving the muddied paths behind them.
At one stage Ghesh hears the wingbeats of a huge creature and the party spread out, seeking cover. The apparent danger soon passes though and they continue on. The path ahead begins to become filled with fog, and visibility begins to drop. Soon it becomes clear that the group is being approached from all sides. Tsuki sees armoured figures encircling the party and warns the group. The party are stopped in their tracks by the soundless, regimented warriors and are soon approached by a cleric. The cleric tells them to put down their weapons and surrender. He says that way none of the party will be killed. The group comply, stowing their weapons, and the cleric sighs in relief. Suddenly, eight mindflayers teleport around the group. The party rush to react but aren’t fast enough, becoming knocked unconscious by a number of simultaneous mindblasts.
The party awaken in a dark dungeon, with two guards and two fellow prisoners in nearby cells. Ghesh sees that there’s a woman in the cell next to them and a captive mndflayer two cells beyond that.The party find that magic doesn’t work inside the cells, and try to figure out how to escape. There is a rumbling and roaring come from above them, with dust falling down onto their heads. They speak to the woman next to them, who seems ill, sweating profusely. Tsuki pulls out a hidden lock pick and begins to get to work. Unfortunately both guards notice and stab at her with their spears. Sahri takes this opportunity to wrench a spear through the bars and disables both guards. The party free the woman, who seems quite thankful, if a bit confused. Tsuki frees the mindflayer from both his cage and his restraints and he appears grateful. The group continue to the next room, where they procure all their equipment and hear the sounds of warriors apparently arming themselves in the room above. The mindflayer explains that he is Zellix, and that he freed Driselle to earn someone’s trust. Tsuki and Rakshasa attempt to befriend him, which seems partially successful. He soon says he will be leaving, but says it’s not somewhere the party wants to go, when they ask to accompany him. The woman says her name is Khalida, and that she is indeed The Grey King’s assistant. Tsuki and Khalida scout out the room above and see numerous warriors arming themselves for battle, as well as a purplish giant creature. Khalida suggests attacking their captors while they’re divided, and apologises for her lack of composure. The group ask Khalida about what she’s seen of the wedding the myconids were speaking of. She says that the wedding is between Zuggtmoy, Demonlord of Fungi, and Samaya Bog-Birth, a druid who was once a servant of Calamity. Rey suggests the party infiltrate the wedding and get their indebted efreeti to open a portal to the elemental plane of fire, bathing the wedding-goers in flame. Khalida giggles and says that she thinks that’s a lovely idea.

Session 53
The Dreadmarshes

The party spend the next two days in Kodoma while Sahri and Rey read The Manual of Heroes. Ghesh sets up Word of Recall at the temple of Ajaakor. The party then teleport back to Meridom to continue their next adventure. Rey finds that she has received many messages while she was gone, including from Vishkanya, congratulating her on her success. She also receives a draft of “The Warp Witch” from Sinan and begins her editing and notes. Rey goes to visit one of the High Harpers, Unvicles The Star-Knight, who tells her about some developments involving The Annerians. The Annerians had suppressed a lot of information involving The Scourge to avoid making themselves look bad. They had ‘hidden’ the existence of the three missing Annerians to present a united front. When Nyx had supported The Seer’s efforts at preserving and spreading knowledge via The Profane Legacy she had been rejected by her brothers and sisters. Unvicles says that now that Nyx and The Seer have officially been recognised as Annerians this decision has been reversed. Unvicles says that the High Harpers want Rey to contribute to The Profane Legacy and eventually to share it with the public. Unvicles also requests Rey to assist him in opening The Seer’s new church in Meridom at some point in the near future. Rey asks him if he can tell her a secret, he says his favourite colour is lavender.
The next day is the Day of Dawn and there are parades and religious ceremonies throughout the day. Rey and Rakshasa perform provocatively for the assembled city-folk to a warm reception. The next day Joan Fairhelm offers to send the group to an outpost near The Grey Kingdom which houses The Warlocks of Undying Light. The group comply soon arriving at the fortress to be greeted by several Vithians, Tieflings, and Pironii. A young vithian named Carrion introduces herself warmly to the group. A Pironii named Music offers to take the party to Rhys the Reverent, the leader of Meridar’s Warlocks. He says that Evangeline has told him of the group’s deeds and he tells them a bit about the dangers of The Dread Marshes. He warns them about both intelligent and unintelligent undead as well as The Mysterious Nature of The Grey King.
The group soon set off, making their way into the border of the Dreadmarshes.
As they travel through the marshes they see and hear several undead moving about them. Tsuki spots what looks like a cleric wandering towards the party. Tsuki decides to sneak up to it and moves behind it. Using her amazing stealth abilities she flicks it in the back of the head. The figure, which is assuredly undead, immediately turns around and begins to attack Tsuki. Tsuki flees and the group quickly destroys the creature, its bodiy sinking into the marshes.
The party rest for the night, hearing undead wandering around them. At one stage Tsuki and The Spectre hear what sounds like armoured riders moving about. They go to investigate and see half a dozen armoured figures riding away from them on skeletal horses.
The party continue travelling along the increasingly difficult-to-find dry land towards The Grey King’s domain. The riders return and a fight ensues, but Ghesh‘s clerical powers ensure it’s a quick battle. With a blast of light Ghesh destroys or turns the undead attackers and the battle is soon over. Music is extremely impressed by the parties skill and efficiency.
Soon it becomes clear there’s an organised force of attackers approaching, with a large group of zombies heading the party off. The party see that the zombies are being controlled by two necromancers and a fight soon breaks out, with taunts being thrown on both sides.One of the necromancers says that “Evangeliza sends her regards” before casting a Darkness spell. Ghesh and Sahri engage the zombies in melee while Music, Tsuki, and Rakshasa attack from afar. The Spectre blasts the necromancers with Psychic talents, while putting on a facade of helpless terror. The necromancers use powerful magic such as Finger of Death to assault the party and use Counterspell to weaken the counter attack. Eventually Rey transforms into a T-rex and picks one of the necromancers up in her jaws, crushing him. She kills the second necromancer by slamming her into the marshes with her tail, ending the fight.
The group continue after looting the necromancers, with Rey sending “Fuck You!” through a Sending Stone before throwing it into some mud.

Session 52
The Old Warrior

The party recuperate after the battle for Tolstoff, resting in the town. Azzainen tells the party that Bloodlord Atherzai’s full name is Helena Atherzai. Rey reads through the journal of an Ulitharid of the mindflayer hive they destroyed. Driselle Black-Spear was freed by a wayward mindflayer named Zellix and this ulitharid, Aurangaul, has apparently pursued him into The Dreadmarshes.
They set out to explore Tolstoff castle, at the insistence of Ghesh and The Spectre. They arrive in the afternoon, seeing the dilapidated castle standing before them. It’s surrounded by a dirt-filled trench, possibly an ancient sign of a moat. The area around the castle is overgrown and unkempt but the castle itself is devoid of life. The group find a way in, passing through the trench which seems to have been filled with bodies recently. The castle itself is partially collapsed, but the corridors are empty of any habitation. Tsuki notices a secret door along one such corridor, obscured by powerful magic. She struggles to get it open, until she utilises her mithral key, expending its powerful magic. Beyond the doors is what looks like a laboratory, with a mirror suspended on the back wall. The group investigate the room, finding a thick, black liquid as well as some blood in vials. Rakshasa finds what look like some syringes used to extract the blood and pockets them. Rey inspects the mirror, uncovering it. As she does so the final of a set of red sigils glows and forms around its circumference. Rey looks in the mirror and sees herself reflected, but with several changes to her appearence. The magic that altered her hair colour is gone, and the angelic markings on her skin are also absent. Rakshasa looks in the mirror too, noticing that both her horns and her angelic markings are gone, as well as her eyes being a different colour. Tsuki sees a complete stranger reflected, dressed in her gear. She sees a human woman with olive skin, black hair, and dark brown, almost black eyes. Sahri appears identical reflected in the mirror, with no clear change in her appearence. The Spectre no longer has his angelic markings and instead of having mirrored silver eyes, he has relatively mundane blue eyes. Ghesh refuses to look at himself in the mirror, believing this magical object has dangerous properties. Rey guesses that this mirror is reflecting an unaltered, non-magical version of their present selves.
Tsuki tests out the black liquid on a lime, seeing it absorbed while releasing smoke.
Rey finds some scrolls and tomes written in a strange, unknown language and tries to see if the mirror will translate them. The mirror doesn’t even reflect this language, nor does it reflect anything written with the black liquid. Rey nonethless makes notes, writing down copies of the examples of this new language she saw. When she holds up a particular scroll, a word or phrase on the first line manifests as a strange distortion in the mirror’s surface. This disortion begins to approximate the silhouette of a human. At this points Sahri decides to throw the blackened lime at the mirror. The lime bounces off, but the black liquid lingers, and begins to spread across its surface. This worries the group, particularly Ghesh, who decides to use Detect Magic to see what’s happening. Anathematic or Demonic energy is suffusing the mirror, radiating outwards. Sahri asks The Vengeant about this mirror and he finally answers, telling her not to enter the portal. With this information The Spectre realises that the mirror has likely become a portal to The Shadowfell. A blood red mark begins to spread across the surface of the mirror now, but Rey uses Counterspell to stop this development, and the portal remains black. The party want to leave, but The Spectre insists that it would be irresponsible to leave an active demonic portal as it is.
Ghesh beseeches Ajaakor to intervene, and he answers his prayer. The Annerian of Air and Water denounces the dark magic and with a flash, destroys the mirror. Sahri leaves a mocking message on the wall and the party continue to explore the castle.
They find an entrance to some catacombs which branch out into a large tunnel system. They explore them briefly, finding bones and signs of inhabitation. It is growing late and the group decide it would be best not to spend the night beneath the earth.
The party have almost returned to the town when they see The Crimson Matron land at the castle. They begin to hurry, but soon The Crimson Matron’s flying right towards them. Helena Atherzai steps out in front of them, with The Crimson Matron at her back. She demands the party return her possessions which the group eventually agree to do. Helena is relatively civil but does not answer a lot of the parties’ questions, she does accept their compliments though. She says that her mirror was an attempt for her to view things how they were before The Scourge and before The Destroyer arrived. Helena flies away on The Crimson Matron, disappearing in a flash of darkness.
That night Tsuki sees The Outsider in their dream, who says they shall be rewarded for all they’ve done. The Outsider explains that they’re working against one of The Anathema, Piro. Piro doesn’t want an item called The Iron Flask to be given to a particular woman in Rzeka, but The Outsider believes that Tsuki could accomplish this transaction. Tsuki sees that both herself and The Outsider have golden strings leading from themselves up to the dark ceiling. Tsuki sees a pair of blue eyes looking out of the darkness at her and with a snap the golden strings attached to Tsuki snaps. The golden threads falls about her, and layer themselves over her face, forming patterns. The Outsider extends their hand for Tsuki to take, and she does.
Tsuki finds herself on the shore of Lake Damaia, in central Svoren in a small camp. She’s holding the outstretched hand of Alexis and can see two more people seated nearby. A heavily covered Sand-Elf, shivering in the cold. As well as a Tiefling seated next to one of the Nemorian Wolves. Alexis introduces the sand elf as The Horizon-Walker and the Tiefling as Quest. Alexis implies that they are in fact The Outsider and says that they will tell Tsuki Piro’s True Name, but only once they’ve received their gift. Alexis tries on The Outsider’s mask, showing their similarity to the form The Outsider has taken when appearing to Tsuki. Tsuki takes the mask from Alexis and tries it on, feeling the form of the golden threads upon their face. Alexis and The Horizon-Walker extend a hand each, which Tsuki takes. She feels power flow through her, improving her confidence, as she becomes The Angel of Freedom. Alexis bids her farewell and says Piro’s True Name: Kilanicoatl.
The next day Ghesh receives a message from Rava, congratulating the group on their success and Angeldom. She says that The Thorn-King wishes to speak to the party and that she’ll transport them to Kodoma at sunset. The party finish business in the town, the townsfolk holding celebrations and thanking them for all that they’ve done. Felicity complains that the townsfolk have been disconnected from the traditions and laws of Meridar’s Church for too long. She seems glad that the party have aided the town so much though, and says The Church will have more say in this town from now on.
The group meet up with Azzainen at sunset and they’re transported to Ajaakor’s Church in Kodoma by Rava. The priests there bow down in reverence at the sight of both of Ajaakor’s Angels, but The Spectre tells them they can stand. Rava explains that The Thorn-King is waiting for them outside the city but that the walk will mean the city-folk will be fawning over them. The group decide they wouldn’t mind being fawned over and walk through the city. Thousands of people come to see them, elves, humans, spell-scales, half-elves, and even some dragonborn. Rey and Rakshasa perform for the crowd, who start dancing and cheering.
Finally, the party reaches The Thorn-King’s tent. He is not there, however, he’s waiting at a fighting ring that’s been set up. Mortimus greets the party warmly, and both he and Azzainen seem pleased to see one another. He says that Sahri has one more test she must pass before she recieves The Vengeant’s Gift and The Manual of Heroes: She must fight him. Sahri accepts and tells Morty that he can use his favoured weapon: The Axe.
Mortimus rises to his feet, his joints cracking as he does so. He takes off his heavy cloak, revealing a well-muscled torso covered with scars underneath. The two square up and begin to exchange attacks. Sahri knows that if she can reduce him to half his fighting strength she will win the contest.
Sahri swings with all her might, barely seeming to scratch the old warrior. Morty returns his own strikes, seeming brutally efficient with his favoured weapon. Soon, Morty enters his barbarian’s rage, unleashing a wave of fire from himself and beginning to glow with internal fire.
Sahri is hard-pressed, as Morty’s strikes hit harder and harder, glowing with fire and radiance. At one point she falls unconscious, but Morty uses Lay On Hands so she can continue fighting. Morty compliments her on her fighting skill as Sahri displays immense prowess with her weapon. Finally, just as Sahri is about to succumb to the fire, she strikes the blow that ends the contest, and Morty concedes.
Morty reveals to the victorious Sahri that he is Mortimus Falkettan, who people name The Vengeant. He confesses the regret he still feels at his slaying of Und so long ago and his hope that his daughter Aliza will return someday. Sahri tells The Vengeant that he made the right choice with the information he had, and Ghesh says that his efforts at repaying Und’s brother Ajaakor have been worthy. Morty says that he wanted to give his shard of Und’s power to Azzainen, but that the vampiric curse that afflicts him means his body would not survive the transformation. The Vengeant transfers Und’s fiery power to Sahri with a burst of flame upon Sahri’s skin, transforming Sahri into The Angel of Fire.
Morty explains that when he slew Und with his mythic weapon Sky-Sunder, it split Und’s soul into three parts and seperated these from his body. Sahri now possesses one shard, Turiel Dust-Born has another, and the final shard belongs to Aliza. Und’s body, without a soul, became The Tarrasque, who still dwells beneath the earth.
Morty leads the assembled group into his tent, where they see the two Nemorian tigers. Mortimus hands Sahri The Manual of Heroes, a Legendry of Great Arms and Fabulous Heroes. He says that Sahri has earned the right to own it, and add her own knowledge to the tome. Rakshasa makes several lewd comments directed at Morty, and Rava eventually escorts her out. Rey hugs Morty, who returns the hug in turn. Morty gives them one final piece of information, telling them that the bones of the ancient fey dragon he slew reside beneath the town of High-Hill and may be in danger from necromancers.

Session 51
The Vampiric Attack

The group see The Crimson Matron circling Castle Tolstoff and soon purple light begins to glow, emanating from both within and without the citadel. The Spectre deduces it’s likely powerful necromantic magic.
The party decide it’s dangerous to stay this close to what seems to be a Demonlord and begin to head back to the town. The party promise Azzainen that they’ll be able to get him into the town.
When they reach the gates they notice that an area north of town is also being affected by the purplish light. They later find out that it was the town cemetery being affected.
Everyone is admitted into the town, resting for the night and Ghesh has a vision from Ajaakor. Ajaakor stands before him and blesses Ghesh’s trinket: a diamond that looks like a lump of coal to everyone else.
The next day the town prepares for the coming undead attack. Rey and Rakshasa create Holy Water projectiles for use in the town’s defense. Azzainen, Felicity, Federick, and the party spend the rest of the day discussing defense, and the dangers posed by the undead.
In private, Azzainen reveals his true nature and history. He was one of the companions of Luciela The True, a great hero of her age. Luciela, Gillian High-Hill, and himself traveled north to Svoren when they heard it was being terrorised by a dragon. This dragon was Mareshao The Frost-Fang, who was once a Dragonlord of Akundin. Gillian was killed by Mareshao after several battles with the ancient dragon. Nonetheless, Azzainen and Luciela pursued her into the highest reaches of Mareshao’s mountainous home. Azzainen explains that by this time he had already become a vampire, tainted in the same ritual that turned Lady Atherzai and Doresain Stritheroi into vampires. By the time Luciela killed Mareshao with her Vorpal Sword he was mad with bloodlust, and began to drink the dragon’s blood. Luciela left in disgust and told the world that he perished fighting the dragon, like Gillian did. Azzainen drank his fill of the once-Dragonlord’s blood and soon found he had no more need for blood, mortal or otherwise.
As night falls, the legion of undead begins to march on the city. The Warriors of The West take command of the town’s defenders and blast at the oncoming creatures with arrows and spells. Their defense is effective, with zombies, skeletons, and even vampires being killed before they can enter the town. Soon however, the elder vampires make their attack, with Bloodlord Tolichlachen The Twice-Bitten attacking the western gate. Several times, a shadow falls across the defenders as the monstrous form of The Crimson Matron dives down to attack them.
art by Adam Paquette
Ghesh illuminates the northern gate with Daylight and heals his fellow defenders when they’re injured by The Crimson Matron or Bloodlord Atherzai, who’s riding on her back. Rakshasa manages to drive off her vampire spawn attackers, causing them to flee the battlefield. The Spectre, Sahri, Tsuki, and Azzainen move to defend the western gates from the bloodlord and his vampiric soldiers, leaping down to engage them. The Bloodlord wields a lifedraining greatsword, and drinks the blood of those who engage him in combat. The Spectre, using his psychic abilties, causes the bloodlord to mistakenly bite his own hand and The Spectre mocks him by saying he will be remembered as “The Thrice-Bitten”. Azzainen sprouts blood-red, bat-like wings and flies down to aid the party.
Sahri finally defeats the bloodlord, cleaving him down the middle, cursing him in the name of The Vengeant as he does so. The Thrice-Bitten turns to mist and begins to flee, but is pursued by The Spectre. Sahri is knocked unconscious by a vampire knight attacking in anger but that same vampire is killed by a well-placed bolt from Tsuki. Azzainen revives Sahri with Lay on Hands while The Spectre dessicates the vampiric mist. The Spectre is almost killed when Bloodlord Atherzai casts Finger of Death on him. The Spectre finally destroys the last of the bloodlord’s life essence and Lady Atherzai curses and flies away into the mountains.
With that, the undead assault dissolves and the severly weakened attackers flee the field, meaning a resounding victory for The Warriors of The West and the township of Tolstoff.

Session 50
The Ghoul King

Having defeated the first wave of attackers, the group catch their breath. Rey asks Azzainen for more information about himself and The Bloodlords. He says that the three Bloodlords are: Doresain Stritheroi The Ghoul King, Lord Tolichlachen The Twice-Bitten, and Lady Atherzai. He says that Lady Atherzai is responsible for the creation of The Crimson Matron, the Demonlord progenitor of the vampiric race. He further explains that Lord Tolichlachen is a young bloodlord, created relatively recently by The Demonlord herself. He seems reluctant to divulge a lot about his past but eventually relents. He says that he, Lady Atherzai, and Doresain Stritheroi are all about 13 centuries old and were the first vampires created by The Crimson Matron.
He confirms that he is indeed The Red Knight of legend and that he no longer needs to consume mortal blood to sustain himself. He claims that early in his time as a vampire he slew an ancient dragon and fed upon its lifeblood. Before he can explain himself further the party notice strange happenings at castle Tolstoff above them. Darkness begins to seep upwards into the sky, like smoke. Eventually the smoke clears in a flash of red and the gargantuan form of The Crimson Matron appears.
The party want to flee back to the town, but Azzainen says that Bloodlord Doresain is not going to let them leave and he is soon proved right.
Another wave of attacks begin, more ferocious than the last, and the party is soon beset once again. Eventually The Ghoul King himself makes an appearance and charges into combat.
The Ghoul king races around the battlefield rending flesh with his claws and cursing Azzainen. He drains Rakshasa and Sahri of blood and throws them to the ground. Luckily Ghesh restores them to vitality in just a few moments. Rey sends her animated daggers around the battlefield, slashing at The Ghoul King and his servants.
Eventually, with the psionic guidance of The Spectre, the party encircle Doresain, battering him with all manner of attacks. The Bloodlord’s form turns to mist and begins to flee towards castle Tolstoff but before he can reach it Rey and Ghesh teleport next him. Ghesh finally kills The Ghoul King using Destroy Water as well as Rey’s holy water, obliterating the last traces of him.

Session 49
The Eastern Road

During the time the party spend in Meridom The Fire Queen visits the city, and the group join the cityfolk in admiring the spectacle. The Fire Queen delivers Sahri and Ghesh their Fire-Rune Armour to them and honours the city and party. Sahri fist bumps The Forgemaster who did the work and then changes into her armour then and there, eliciting some cheers from the crowd.
Soon Rakshasa and Rey finish reading The Book of Exalted Deeds, with Rakshasa absorbing its power and Rey making a copy. The party then speak to Joan Fairhelm about the vampires and she tells them about the township of Tolstoff.
She explains that Tolstoff sits beneath the ruins of Tolstoff castle and that vampires or their servants have supposedly taken up residence in the castle. She says that the mayor is named Frederick and has been reluctant to accept assistance from The Church. Nonetheless, Joan is sending a cleric named Felicity with a small contingent of priests to the town to support it. The party say they intend to go there too, and Joan puts Felicity and the priests under their command. Joan tells the group that an eccentric Dark Elf merchant has been seen on the road and that supposedly the legendary Red Knight has been sighted.
The party set out on the eastern road from Meridom to Tolstoff, with their small force of priests following behind them. On the way they encounter an eccentric merchant named Brutalitops who offers a variety of useful, but unusual, wares. The party purchases several of these items: The Scroll of the Try-Hard, The Red Herring Ring, The Extremely Useful Ring, The Coin of All or Nothing, and a few Potions of Change. Rakshasa unsuccessfully tries to get a discount through sexual favours, much to the amusement, confusion, and concern of the assembled priests. After going through all these transactions, Brutalitops wishes the party good luck and teleports away.
The assemblage reaches Tolstoff a few days later, seeing a fortified town with a slain Bloodwing on the ground. Frederick seems reluctant to let them in until Felicity says they have an Angel of Meridar with them.
The group see a busy town, with people moving about either training in arms or helping to fortify the town. The priests move about the town to assist them while Felicity and Frederick stay with the party.
Frederick tells the group a bit about the vampires, saying they’ve raided the town no more than once a week, and that the last proper attack was more than a week ago. He also mentions that a red-armoured figure asked to enter Tolstoff last night but was denied and Frederick says he went to the abandoned fort north of town. He asks the group to check up on him as he has made the residents nervous. The party oblige and exit the town, heading to the forested north. They find a large black warhorse tied to a tree on the way, with an ample supply of apples nearby. Rey casts Beast Speech and asks the horse about himself. The horse, named Jack, says that his rider is waiting for them at the fort and that he’ll be fine where he is.
The group continue on, finding a knight armoured in rusted plate mail, sitting amidst the ruined fort. He has light brown skin with a close-cropped white beard and he greets the party, asking them if they’re ready for the coming conflict. He says that his name is Azzai and that he lives to slay monsters. He dons his draconic helm and prepares for the coming assault.
Soon, wolves, Ghouls, Ghasts, Swarms of Bats, and Bloodwings attack in waves, striking at the assembled warriors. Ghesh unleashes holy magic, weakening and searing these undead attackers. At one stage Sahri falls, paralysed by the poison of the ghasts, but is saved when Azzai unleashes a Destructive Wave, destroying Sahri’s attackers.
Eventually, the attacks cease, though the party can still hear creatures moving around them. They hear a guttural, angry voice yell out: “You’re mine, Azzainen!”.

Session 48
The Pious Welcome

Sailing on, the party see a small fleet heading north-west, directly away from Lassiades. The Spectre decides to investigate, turning to mist, and flying over to the fleet. He sees that they’re not flying any colours and that the ships are full of people, from all walks of life. He lands on one of the ships and is immediately surrounded by the townsfolk. He tells them that they’re heading towards death, sailing this close to The Dreadmarshes. One of them responds: “We will live forever” and The Spectre immediately flies off.
The party decide to tell Evangeline about this mass exodus of citizenry to the dreadmarshes and she responds that this is happening everywhere.
The party arrive at the cove south of Lassiades and head to the city. The city welcomes them warmly, amazed to see so many angels. Rey and Rakshasa strut and perform as they make their way through the city to Meridar’s church. They’re stopped before they enter by two clerics who ask what they’re trying to bring into the church. Rey leads them on a merry chase of a conversation until she reveals that she has The Black Spear. The gathered crowd erupts in chaos at this proclamation and the group is rushed inside. Evangeline congratulates them on their success and says she’s pleasantly surprised that Rey is the Angel of Knowledge. She explains that The Seer appeared to many people in their dreams and said that her first angel had been born, but did not reveal her angel’s identity. Evangeline inspects The Black Spear carefully before storing it away. Rakshasa flirts with Evangeline but she insists she’s too old for the young adventurer. She gives the group their reward: 65, 000 gold pieces worth of platinum and mithral and says that they should visit Meridom, where Rakshasa will find her “sisters”.
Leaving the church, the party finds the city in an uproar, celebrating the return of The Black Spear. The group join in the celebrations with Rey and Rakshasa performing once again. Sahri finds out that she has fans across Ahlim when several local chiildren approach her with small dolls of her. They ask for the ‘pumpkin story’ which Sahri happily recounts.
The party later say farewell to the b-team, and Meriele thanks them for their bravery and says she was honoured to fight alongside The Angel of Purity.
The next day the party teleport to Meridom, the second-largest city in Ahlim and the capital of Meridar’s Church. They arrive in a beautiful city built at the foot of a mountain, everywhere are signs of devotion to Meridar.
They look for a store to exchange magic items and find a large emporium called Charity’s Gift. It’s run by a devil-blooded woman named Charity and she gives the party some information about the city, saying that the Angels of Meridar can be found at the Great Church, which is apparently the largest in the world. Ghesh sees that she has a Spell Guard shield and asks for Rey to bargain for it for him. Charity proves to be quite tractable to persuasion but especially when Rey reveals Rakshasa as Meridar’s Angel of Purity. She begs for forgiveness for not recognizing Rakshasa and gives Ghesh a good final price.
The party proceed to the Great Church and some of the local clerics recognise Rakshasa and she receives praise and a floral necklace. The group are greeted by a young cleric named Joan Fairhelm who identifies herself as The Angel of Light and embraces Rakshasa like a sister. She leads the party high into the church to a plain room with a meditating figure. She rises, greeting the party, and they see that she is an elderly, but very beautiful woman and The Angel of Art, Celestia. She greets the party warmly as sisters and cousins, and says that Meridar has always been an ally of The Seer.
Celestia leads the group to a mural filled chamber with a beautiful, gilded tome upon a pedestal. The group sees that this is The Book of Exalted Deeds and Joan and Celestia say that the group is free to read it, as they have already done so in their lives.
Rakshasa decides to read it, while Rey transcribes it during the days that the party spends in the city. Sahri spends this time trying to figure out how her mindflayers items work and realises she would have to be a psionicist, a mindflayer, or the thrall of a mindflayer to utilise them.

Session 47
The Stitched Monstrosities

The party continue sailing on towards Lassiades but Rakshasa and Rey get in a fight with Drusilia, and eventually knock her out. Soon, dark clouds appear on the northern horizon and the group see dark flying shapes flying towards them. The group ready for combat as the storm front reaches them. Soon, monstrous flesh golems composed of several bodies each fly down to attack both ships. One of the golems has bolt-throwers grafted to each arm an another is huge, with bladed limbs.
The golems attack the party, landing on the deck and swiping with their claws. The bolt-throwing golem and Sahri exchange fire, with Sahri utilising Ajaakor’s Hangman’s Bolthrowers. Ghesh attempts to destroy the bolt-throwing golem with a blast of lightning, but to his dismay the electricity seems to invigorate the creature. Rey, Rakshasa, and Tsuki fall unconscious under the undead assault and the party hears the cackling laughter of Evangeliza as she sits astride an undead pegasus. The huge golem is eventually felled but Evangeliza repeatedly attempts to revive it with blasts of lightning. Eventually all the undead creatures are destroyed, and Evangeliza, weakened by the retribution of the party, Planeshifts away.
That night, The Seer arrives, stepping out of a portal onto the deck of Ajaakor’s Hangman. She speaks with Rey, saying that Rey has impressed her and is worthy of her gift: Angelhood. Kissing Rey’s forehead and tracing filigree patterns on her face, Rey becomes The Seer’s Angel of Knowledge. The crew look on as Rey speaks to The Seer and Rey asks what quest The Seer has for her. The Seer stops time and explains Rey’s quest. She is to venture into The Dreadmarshes and find an extraplanar visitor called The Grey King. He is distrustful by nature, but The Warriors of The West must win him over. The Seer says that The Grey King has information about a ritual that will “Unmake The Demonlords” and that Rey must retrieve this information.
Time returns to normal and The Seer goes below decks, bidding Rey goodbye and disappearing with Driselle Black-Spear.

Session 46
The Black Spear

The party consolidate their position and go to investigate the holding cells. They find a Kuo-Toa thrall, an infected, unconscious human, and a very much awake Moon Elf woman. Ghesh asks her about herself but she ignores his questions and demands to be released. The party leave her where she is for now, saying that they’ll collect her when they return. Rey realises that the mindflayers can sense the party because of their mental presence and hatches a plan to avoid them.
The party climb into their Bags of Holding, Rey Polymorphs into a giant bat, picks up the bags, and begins to fly towards the centre of the hive. She passes several mindflayer patrols and several rooms with unknown contents before reaching the Elder Brains’ Chamber.
The party exit the bags and move into the chamber, seeing a mindflayer, two thralls, and a large armoured ulitharid defending both the Elder Brain and The Black Spear.
The Elder Brain encloses most of the party in a Wall of Force, while the mindflayers move forward to attack Ghesh and Sahri, tentacles encircling them. Rey, The Spectre, and Rakshasa attempts to blast through the Wall of Force but fail. The Elder Brain assaults Sahri and Ghesh’s minds, stunning Ghesh. Soon, the rest of the party teleport out of the forcefield and begin to engage the illithid forces. Things begin to go badly, as members of the party are stunned by Mind Blasts. Soon, the b-team turns up, adding their strength to the fight. Slade has his brain sucked out by a mindflayer and Drusilia is swatted away by Rey when she tries to grab The Black Spear. Rey transform into a T-rex and starts to devour the brain, while The Spectre absorbs The Black Spear into his body. He then charges his rapier with psychic energy and plunges it deep into the brain, slaying it. As it dies it unleashes a psychic scream which causes immense pain to those nearby and kills the already weakened Drusilia.
Meriele heals Drusilia and Isaac The Incredible faints from fight. Drusilia accuses the party of taking and hiding The Black Spear but her party doesn’t believe her, so she starts desperately searching the room. The b-team return to the ships with Slade’s corpse and the party promptly knock Drusilia out when she keeps causing trouble.
The party go back the way they came, coming across an armory full of interesting carapace armour and survival mantles similar to what they saw on the first mindflayer they encountered here. Sahri collects some of the gear to examine later.
Continuing on, the party find a large library guarded by two stone golems carved to resemble mindflayers. Most of the group are allowed in, but Sahri and The Spectre are made to stay outside. The Spectre accepts this treatment but Sahri resists, and after a brief fight she is knocked unconscious. Ghesh and Rey find a variety of magical items and informative tomes throughout the library and collect as much as they can.
The party follow a stone golem back to the holding cells as it carries Sahri’s unconscious form there to lock up. On the way, the party see the Death’s Kiss who aided them earlier and Rey befriends it, calling it Greg. The party free Sahri, the unconscious man, and the moon elf woman who reveals her name is Madeline. This alarms the group and they head back to Ajaakor’s Hangman.
As they get back on the ship they see that some kind of altercation unfolded, and Jamal tells them that ‘Madeline’ attacked Malik and that he chained her up below decks. The party go below to talk to her, and she confirms that she is, in fact, Driselle Black-Spear. When Lily-tydes asks The Spectre to show her The Black Spear he does, and Driselle immediately magically summons it to her. Grasping her artifact in her hands she starts to smile, but Rey immediately kicks her in the face, knocking her out.
The Spectre makes sure not to let The Black Spear out of his control again and the group put a watch on Driselle. The Spectre sees Drusilia handling an ornate necklace which she drops upon being told to watch herself. Sahri later picks up the amulet but can’t immediately determine its significance.
Victorious, the group begins to sail back to Lassiades with their prize. The next day, deep clouds cover the sun and enclose the ship in fog. This fog coelesces around The Spectre before turning to ice, and then snow. Everyone hears Ajaakor’s voice proclaim The Spectre as his Angel of Water and he feels the power flow through him.
Almost immediately the clouds part and a ray of bright sunlight shines down on the ship, bathing Rakshasa in painful radiance. Meridar proclaims her as the Angel of Purity while Graz’zt chuckles quietly in derision at this statement.


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