Profane Legacy

Session 47
The Stitched Monstrosities

The party continue sailing on towards Lassiades but Rakshasa and Rey get in a fight with Drusilia, and eventually knock her out. Soon, dark clouds appear on the northern horizon and the group see dark flying shapes flying towards them. The group ready for combat as the storm front reaches them. Soon, monstrous flesh golems composed of several bodies each fly down to attack both ships. One of the golems has bolt-throwers grafted to each arm an another is huge, with bladed limbs.
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The golems attack the party, landing on the deck and swiping with their claws. The bolt-throwing golem and Sahri exchange fire, with Sahri utilising Ajaakor’s Hangman’s Bolthrowers. Ghesh attempts to destroy the bolt-throwing golem with a blast of lightning, but to his dismay the electricity seems to invigorate the creature. Rey, Rakshasa, and Tsuki fall unconscious under the undead assault and the party hears the cackling laughter of Evangeliza as she sits astride an undead pegasus. The huge golem is eventually felled but Evangeliza repeatedly attempts to revive it with blasts of lightning. Eventually all the undead creatures are destroyed, and Evangeliza, weakened by the retribution of the party, Planeshifts away.
That night, The Seer arrives, stepping out of a portal onto the deck of Ajaakor’s Hangman. She speaks with Rey, saying that Rey has impressed her and is worthy of her gift: Angelhood. Kissing Rey’s forehead and tracing filigree patterns on her face, Rey becomes The Seer’s Angel of Knowledge. The crew look on as Rey speaks to The Seer and Rey asks what quest The Seer has for her. The Seer stops time and explains Rey’s quest. She is to venture into The Dreadmarshes and find an extraplanar visitor called The Grey King. He is distrustful by nature, but The Warriors of The West must win him over. The Seer says that The Grey King has information about a ritual that will “Unmake The Demonlords” and that Rey must retrieve this information.
Time returns to normal and The Seer goes below decks, bidding Rey goodbye and disappearing with Driselle Black-Spear.

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Session 46
The Black Spear

The party consolidate their position and go to investigate the holding cells. They find a Kuo-Toa thrall, an infected, unconscious human, and a very much awake Moon Elf woman. Ghesh asks her about herself but she ignores his questions and demands to be released. The party leave her where she is for now, saying that they’ll collect her when they return. Rey realises that the mindflayers can sense the party because of their mental presence and hatches a plan to avoid them.
The party climb into their Bags of Holding, Rey Polymorphs into a giant bat, picks up the bags, and begins to fly towards the centre of the hive. She passes several mindflayer patrols and several rooms with unknown contents before reaching the Elder Brains’ Chamber.
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The party exit the bags and move into the chamber, seeing a mindflayer, two thralls, and a large armoured ulitharid defending both the Elder Brain and The Black Spear.
The Elder Brain encloses most of the party in a Wall of Force, while the mindflayers move forward to attack Ghesh and Sahri, tentacles encircling them. Rey, The Spectre, and Rakshasa attempts to blast through the Wall of Force but fail. The Elder Brain assaults Sahri and Ghesh’s minds, stunning Ghesh. Soon, the rest of the party teleport out of the forcefield and begin to engage the illithid forces. Things begin to go badly, as members of the party are stunned by Mind Blasts. Soon, the b-team turns up, adding their strength to the fight. Slade has his brain sucked out by a mindflayer and Drusilia is swatted away by Rey when she tries to grab The Black Spear. Rey transform into a T-rex and starts to devour the brain, while The Spectre absorbs The Black Spear into his body. He then charges his rapier with psychic energy and plunges it deep into the brain, slaying it. As it dies it unleashes a psychic scream which causes immense pain to those nearby and kills the already weakened Drusilia.
Meriele heals Drusilia and Isaac The Incredible faints from fight. Drusilia accuses the party of taking and hiding The Black Spear but her party doesn’t believe her, so she starts desperately searching the room. The b-team return to the ships with Slade’s corpse and the party promptly knock Drusilia out when she keeps causing trouble.
The party go back the way they came, coming across an armory full of interesting carapace armour and survival mantles similar to what they saw on the first mindflayer they encountered here. Sahri collects some of the gear to examine later.
Continuing on, the party find a large library guarded by two stone golems carved to resemble mindflayers. Most of the group are allowed in, but Sahri and The Spectre are made to stay outside. The Spectre accepts this treatment but Sahri resists, and after a brief fight she is knocked unconscious. Ghesh and Rey find a variety of magical items and informative tomes throughout the library and collect as much as they can.
The party follow a stone golem back to the holding cells as it carries Sahri’s unconscious form there to lock up. On the way, the party see the Death’s Kiss who aided them earlier and Rey befriends it, calling it Greg. The party free Sahri, the unconscious man, and the moon elf woman who reveals her name is Madeline. This alarms the group and they head back to Ajaakor’s Hangman.
As they get back on the ship they see that some kind of altercation unfolded, and Jamal tells them that ‘Madeline’ attacked Malik and that he chained her up below decks. The party go below to talk to her, and she confirms that she is, in fact, Driselle Black-Spear. When Lily-tydes asks The Spectre to show her The Black Spear he does, and Driselle immediately magically summons it to her. Grasping her artifact in her hands she starts to smile, but Rey immediately kicks her in the face, knocking her out.
The Spectre makes sure not to let The Black Spear out of his control again and the group put a watch on Driselle. The Spectre sees Drusilia handling an ornate necklace which she drops upon being told to watch herself. Sahri later picks up the amulet but can’t immediately determine its significance.
Victorious, the group begins to sail back to Lassiades with their prize. The next day, deep clouds cover the sun and enclose the ship in fog. This fog coelesces around The Spectre before turning to ice, and then snow. Everyone hears Ajaakor’s voice proclaim The Spectre as his Angel of Water and he feels the power flow through him.
Almost immediately the clouds part and a ray of bright sunlight shines down on the ship, bathing Rakshasa in painful radiance. Meridar proclaims her as the Angel of Purity while Graz’zt chuckles quietly in derision at this statement.

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Session 45
The Mindflayer's Hive

Before rowing into the cove Rey tells Jamal to keep an eye on Madeline, making sure she doesn’t try anything she shouldn’t. Soon the group see and hear large shapes approaching beneath the water. Ghesh spots some floating corpses being snatched below the surface by tentacles. Suddenly the rowboat is rocked violently by a gargantuan worm-like creature, throwing Ghesh, Rakshasa, and Sahri overboard. Lily-tydes crew is also attacked by one of the creatures while the b-team rows off, leaving the others to their fate. The worm entity tries to devour Rakshasa and Ghesh but they squirm out of its grip. The party pelt it with attacks before it bursts through the surface and sprays the rowboat with acid. The Spectre strikes the worm with a powerful psionic attack and the creature screeches in pain before fleeing. The parties’ boat is rapidly sinking so they hurriedly paddle to the back of the cove before diving into the centre passage.
The group surface in an underground passageway very dimly lit by dark green light. Tsuki dons her Goggles of Night-Vision and Sahri pulls up her Hyena-Hood, enabling them to see effectively. Tsuki scouts ahead and finds a dirty den full of hulking Quaggoths, rifling through some trash and discarded coin. The party ambush them, quickly routing and destroying the bestial humanoids seemingly before they can raise an alarm.
Rey, knowing the path they should take, leads the group to a heavy curtain. Parting it, the group sees a laboratory filled with living specimens, surgical tools, and a collection of figures. Tsuki sees a group of thralls bullying a large, four-armed gorilla while a strangely armoured mindflayer whips it harshly with a lash. Tsuki sees in one of the glass specimen-spheres, a large, sad, cyclopean creature which seems to want her to attack the mindflayer.
The party spring into action, launching an assault on the mindflayer and its thralls. The wounded illithid teleports away, leaving the gorilla to fight its thralls. The party engage these thralls and the gorilla smashes open the trapped eye-creature’s sphere, freeing it. Almost immediately, reinforcements arrive in the form of mages, thralls, and a pair of mindflayers.
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The thralls rush up to attack the party while the enemy mages cloak the party in the darkness of Hunger of Hadar. Sahri slays the gorilla, who seems enraged beyond all reason. The mindflayers assault Tsuki and Rey with a powerful Mindblast, stunning them, before being attacked by the freed eye-creature, which seems to have a thirst for both vengeance and blood.
Ghesh frees the party from the darkness only to see Sahri and The Spectre mind-controlled by the laughing mages, who force the two party-members to attack each other. Finally the reinforcements are killed, but one of the mindflayers manages to teleport away.

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Session 44
The Defiled Isles

The party board The Death’s Head ship, with Tolun throwing Lily-tydes and Sahri across. The Spectre is thrown backwards off the ship by the sickly mindlflayer but soon flies back up. Sahri and Lily-tydes engage the enemy crew in melee while Rakshasa weakens them with blasts from afar. The Death’s Head is soon knocked unconscious as Rey sets his armour alight. The Spectre finally kills the mindflayer using psionically infused daggers.
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All of the crewmates surrender except for one swashbuckler who challenges one of his foes to a duel for the ship. Sahri takes him up on the offer and the two engage in a close fight on the deck of The Grey Blade. Sahri is eventually victorious, striking her foe down with Tolun’s Axe.
Bianca takes command of The Grey Blade and Lily-Tydes becomes a Commodore, adding a peacock feather to her hat. Ghesh finds a book written in a strange form of braille which Rey and The Spectre realise is a spellbook.
The next day is smooth and clear sailing until the evening when a fierce storm begins. There are fierce winds and soon lightning begins to strike near the ships. One bolt finally strikes a crewmember, Ghesh. He takes no damage from the blast and feels power flow through him. Ajaakor’s voice echoes like thunder and he proclaims Ghesh as his angel of air reborn.

The party continue sailing, now with two ships, passing a cave entrance full of corpses, including a mindflayer. The group see that several islands are alight, burning with purple flames and the sky is filled with smoke. That night Rakshasa sees a dark snake with glowing yellow eyes and she follows it to the deck of the ship. It swells in size before swallowing her, transporting her to a distant island. She hears angry yelling and sees blasts of purple fire coming from nearby. Investigating the source of the distressed yelling she finds a robed human figure, deeply upset, who says that their name is Malik. They were yelling about ‘finding them’ and ‘finding her’ and Rakshasa sees that they’re wearing a mask. He tells her that he’s looking for Driselle Black-Spear who is supposedly alive. He also says he’s being made to do this by Lady Midnight who he says is called Ereshkigal by the initiated. Rakshasa offers to help him search, and he accepts. The two fly over to another island but don’t land, seeing that its swarming with bestial white-haired humanoids.
The pair land on a small island and Malik seems to have given up. Malik removes his mask and tells Rakshasa that he is Meridar’s angel of Purity. He also explains that Lady Midnight is using his nature against him, to control him. Rakshasa hears Graz’zt whisper to her “Tell him you can rid him of his burden”. Rakshasa does so, offering herself to Malik and he accepts, correctly believing that doing so will transfer his angelhood to Rakshasa. They ascend to the skies for a night of passion before resting on the beach below.
The next day the party see that Rakshasa is missing and Meriele scrys, searching for her. The group find her with Malik who reveals that he’s responsible for the burning and that Driselle is not only alive, but is being searched for by mindflayers.
The party continue to search, soon locating the shipwreck that Rey saw in her vision. Seated near it is an exhausted, dirty, elvish woman in ragged priests’ robes. They approach her, seeing that she’s dazed and confused. Ghesh heals her and she claims to be named Madeline and says she was a captive of the mindflayers but was freed by another mindflayer. Rey suspects that this woman is Driselle Black-Spear but can’t be sure and doesn’t press the issue for now. Ghesh and Sahri search the shipwreck, finding a teleportation circle and signs of habitation. They notably find one of the bestial white-haired humanoids Rakshasa saw last night. It’s brain seems to have been removed by a mindflayer and The Spectre realises the creature is a Quaggoth, a thrall of the mindflayers. Madeline says she doesn’t want to go with the mindflayer and that she’ll show the party how to get to the mindflayer hive she was taken from.

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Session 43
The Cerulean Sea

Rey and Rakshasa test out their abilities in the Ethereal Plane, finding that they can fly, hover, and create misty objects. Rakshasa creates an ornate throne of limes with The White Swan’s help. Rey contacts The Seer using Commune, asking for information about The Black Spear. The Seer tells her that the spear is extremely dangerous and that she should find whatever allies she can to help her. Rey sees an image of a shipwreck which a hooded figure enters. She then sees a dark cove, which passes through water into a dark green room, and she sees The Black Spear upon the wall.
Rey asks The White Swan about where this ship wreck and cove could be found and after reading Rey’s mind, she draws a radius of search.
The group soon leave the ethereal plane, and spend the night on the hilltop. The group have vivid dreams, and Rey and Ghesh return to the Ethereal Plane, soaring across The Cerulean Sea with The Flumphs. The flumphs begin to turn back as Rey and Ghesh begin to approach a towering, slowly turning column of mist that stretches from north to south. They realise they’re being pulled in towards this hurricane and struggle to turn back. The Seer draws Rey back from the ethereal plane, warning her of the danger. Moments later Ajaakor commands Ghesh to return as well, pulling him back to the material plane.
When the party wake up in the morning they notice that both Ghesh and The Spectre have faintly glimmering golden markings on their faces. Rey realises almost instantly that these are the markings of a fledgling angel, likely of Ajaakor.
The group head back to Lassiades, going to the docks to try and find a ship. Once there, they’re confronted by some Aurorans who tell them that they’re were supposed to return to Meridar’s church hours ago. Someone named The High Inquisitor is waiting for them.
The party rush over, pushing their way through a crowd gathered outside the church. Entering the structure they see the silhouette of The High Inquisitor standing in front of the burning remains of the Revenant. She turns to address the party and they see that she is Evangeline, Evangeliza‘s sister. She’s put off by Sahri‘s chitinous armour but seems amused by Rakshasa’s comments. She asks the party about who they are, what they’ve done, and what they know about The Ravens. Tsuki and Rey tell her, and Evangeline asks for a copy of the group’s Cunning and Subterfuge. Rey eventually agrees and Evangeline drags the body of Chiyo out of the church to the sounds of gasps outside.
The party return to the docks, seeing that Chiyo has been publicly hung as they do.
At the docks they find a captain named Pavel Windrivver who Rakshasa extorts some lime money from.
The group return to Evangeline, receiving some powerful magic scrolls at Ghesh’s request. Evangeline tells the party that if they can return The Black Spear to the church they will receive a sizable reward.
The party set off south, looking for Lily-Tyde’s and The Spectres ship: Ajaakor’s Hangman. It takes them the remainder of the day to find Lily-Tydes’ cove. Approaching the cove the group notice a camp set up on the beach nearby. Tsuki sneaks down, seeing that it’s The Warriors of The North aka “The B-Team”. Returning to the party, she is snuck up on by a humble monk named Jun who asks her if her parents are also dragonborn. The monk soon disappears when Tsuki notices a raven nearby.
The party walk down to the beach, meeting with the b-team. When the group reveal that The Spectre is an old crewmate of Ajaakor’s Hangman they seem disappointed, believing that this has ruined their chances. The Spectre and Slade exchange some rival-like banter.
The party enter the cove, seeing activity on the deck of the moored ship. Tsuki’s parents rush down to greet their daughter and her friends leading to a happy reunion. The party come onto the boat, greeting Jamal the young half-elf, Tolun the minotaur, and Grolingar the ogre. They also see Bianca, an old crewmate who introduces the party to Lily-Tydes The Goldfiend, the captain.
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She greets them in a friendly fashion and seems happy to see The Spectre.
Alcohol and recreational drugs are soon produced leading to a night-long party, full of dancing and singing. Rey begins to perform an entirely original piece called “Tsuki’s Mum”, her best yet, which draws the attention of the b-team. Ghesh invites them up to the ship, although Slade and Drusilia don’t take him up on his offer.
Lily-Tydes comes up with an agreement whereby everyone who survives the quest will get an equal share (except for her two shares, of course) and the party set off the next day. The first day is a calm, peaceful day of sailing during which Ghesh cures Tsuki’s Lycanthropy, much to the parties’ relief.
The second day sees a rival of Lily-Tydes accost them, a man named Death’s Head. They board Ajaakor’s Hangman but are either thrown off the ship by Tolun, killed by a crewmember, or flee back to their own ship. The Spectre flies over to the enemy ship, engaging a sick, almost undead looking Mindflayer in combat while Death’s Head yells curses at him.

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Session 42
The Revelations

Leaving The Sudden Storm, the group walk out into the moonlit streets. Ghesh and Tsuki notice Alexis in an alleyway, who beckons them over. Alexis explains that the group is in danger from a group of assassins, who are going to attack them. Alexis seems helpful but is unwilling to divulge alot of information. Ghesh and Rey observe that they are wearing a large blue gem underneath their clothing. Rey believes its one of the apocalyptic gems that Curiosity saw in a future vision. The group notice that Alexis seems to be threatened or endangered somehow by a malicious magical force that’s preventing them from answering certain questions. Rey tries to bypass this by Sending a message to Alexis directly, without speaking, but an evil intelligence responds, mocking her efforts. Alexis eventually reveals their pursuers are The Ravens and fades into the darkness, saying that they hope to see the group again.
Ghesh sees a dark silhouette above them and The Spectre recognises the familiar scent of his Revenant pursuer. The dark silhouette begins to shoot Fireballs at the group, while assassins try and take out Tsuki. The Revenant begins to strangle Ghesh when The Spectre moves out of reach. Rey Polymorphs into a giant eagle and begins to pursue one of the assassins when they start to flee. Sahri and The Spectre cut through the assassins and the shadowy figure, revealing them as a dragonborn mage. Ghesh finally ‘kills’ the Revenant, burning it with radiant power. Rakshasa blasts some other fleeing assassins, quickly destroying them. Tsuki knocks the fleeing assassin out with an arrow and the group tie her up.
They interrogate the assassin, finding out her name is Chiyo and she is from Chayundo. She is certainly a raven, and claims to be attempting vengeance for Midraba. She claims to have been trained by a master assassin named “The Slayer”.
The party give both Chiyo and the Revenant to the local Aurorans to be dealt with in the morning. The group then proceed to the hilltop shrine at the behest of some friendly flumphs. The Spectre uses his psionic abilities to test the location, and soon hears the voice of The White Swan.
She beckons the party into the border Ethereal plane, a strange world of grey.
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Around the party are dancing, happy flumphs, several humans and the winged figure of The White Swan. She resembles her twin brother, Rahn, but is dressed in a beautiful white shawl. Rey is reunited with her lost colleague, Rossen, who was attempting to achieve enlightenment with The White Swan. Chen is nearby and politely greets the party. The White Swan speaks to The Spectre at length, explaining her alliegances and explains some of hers, and her brother’s motives. She owes her alliegance to Belphegor, The Demonlord of Sloth, who she insists desires balance, not the cruelty or destruction of the other demonlords. She says that Demogorgon wishes to awaken The Destroyer, who will then consume Ahlim. Naldarai is released from The Spectre’s medallion and greets the group, appearing as an elderly elf. The two mystics answer many of the group’s questions, telling The Spectre that they believe he is an angel reborn, likely of Ajaakor. They also confirm to Rey that several dragons live in The Feywild and are commonly known as The Archfey. They tell the party that The Vengeant was once known as Councillor Falkettan, and that it was his daughter, Aliza, that he killed Und to save. Worringly, the White Swan says that she suspects that Dragonlord Yagami is a worshipper of Piro of The Anathema, which would make him a powerful Raven. Naladarai explains a bit more about what happened to Ahlim before The Scourge, explaining that The First Warlock was a mage of House Valeng. He also says that the leader of The Destroyer’s cult was a man named Caiphon, who worked with The Anathema to awaken The Destroyer. Naldarai admits that even he does not know the whole truth of what The Anathema and Destroyer are and that only The Others would know more.
The White Swan discusses her and her master’s plans to bring balance to Ahlim, insisting that The Ethereal Plane must be kept intact and that the power of The Twin Pyramids of Minauros must be reunited in some way. She also warns the group that Lady Midnight has some interest in these pyramids, though she does not know why.

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Session 41
The Coastal City

Following their defeat of Ulthak the group return to the city, killing fleeing gnolls as they go. The city is mostly aflame, seemingly consumed by the conflict between Nas’Ul and the forces of Imix. The group occasionally see gnolls engaged in battle, figthing over the wreckage of the city. Rakshasa ingites her horns, frightening several gnolls, and then throws a lime at a fleeing gnoll, finally breaking its will. The group find the central church, with a floating portal of flame above it, where the tower once stood. The party find Nas’Ul as she defeats the last of Imix’s forces and she inquires about their success. She says that Sutha’s corpse is probably somehwere nearby and the group soon find the body. Rakshasa casts Speak With Dead, asking Sutha’s charred corpse about Imix and Yeenoghu. The party then bid farewell to Nas’Ul and the surviving Fire Giant, who thank them for their continued assistance. Rey and Rakshasa act as Ghesh‘s wingmen, talking him up to Nas’Ul.
The party return to Ulthak’s grove to commune with him, finding a gnoll feasting on his corpse. Rakshasa bargains with him, and he cuts off Ulthak’s head, throws it to her, and then continues eating the torso. Rakshasa again communes with Ulthak, but he proves a lot less helpful, repeatedly mentioning someone called The Red Woman.
Camping for the night in the city, a surprising and miraculous thunder storm begins, providing rain to The Badlands. The party dig amidst the muddy ruins of the church for the treasure the gnolls have gathered over the years and are successful. Before they go to sleep Ennefer speaks to Tsuki, thanking her for assisting her and saying that she’ll likely leave in the morning. Tsuki warns her about The Order of The Silvered Gauntlet and The Emerald Enclave, saying that they wouldn’t view her presence favourably. Ennefer says she’ll fly south to the Nemorian Swamps and departs.
That Night, Rey has a vision of an armoured figure walking through deep water. They’re searching for an enemy they can’t see, wielding a rod and shield. Chains rise out of the bubbling, glowing water, ensnaring the figure. A robed person rises out of the water, snatching the rod, and taking the armoured figures hand with it. Mithral flows from their wounds as the rod turns from silver to a deep, red, glow.
The Seer speaks to Rey, telling her that she has been troubled by this dream recently. The Seer explains that she will give Rey an important quest soon as she goes north.
Ghesh also has a vision of himself scaling a huge mountain while buffeted by a powerful wind. Ajaakor tells him that he is approaching his destiny and Ghesh sees that Ajaakor is standing over the mountain’s peak.
Rakshasa hears Graz’zt speaking to her, saying that soon an ally of his will take her to a place far away where she can claim the power of an angel.
The group continues the next day, coming across the vanguard and spending the day celebrating the beginning of summer with them.
The party continue to Hasamidat, stopping at Rakshasa’s estate. They see that the walls are being put up by mages and go to speak to them. The dragonborn and the gnome are particularly attractive.
Once back in the city the group go about some errands, with Tsuki visiting Nemon and buying some Goggles of Night from him. Rey goes to the university and speaks to the angel of Curiosity after reading The Day I Slew Death. She finds out that someone defeated Orcus and took his place several centuries ago and that Luciela, an ancient hero, was defeated by Orcus at one point and made into his wand. She discovers the details of The True Ressurection and its usage, which she has witnessed several times. Rey realises that whoever ressurected the dragon in The Dune Sea must have been an extremely powerful mage. The author of the autobiographical book finishes by saying that they’ll do anything to rescue someone important to them. Rey and Curiosity make a bet about whether or not she will find any dragons in The Feywild.
Tsuki and Rey visit Asymptote to secure some magic items and then the party teleport to Lassiades, to the north, in Rzeka.
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They walk through the unfamiliar coastal city, hearing seagulls and seeing a garishly dressed bard performing. The bard talks about a group of famous heroes called The Heroes of The North, one of whom is present, a rambunctious gnome. The party assess their competition, while an arrogant, unfriendly half-elf named Drusilia approaches. Rakshasa tries to invite Drusilia to dinner but she haughtily declines.
The group continue to The Docks, looking for The White Swan and find a group of adventurers, who watch them without interacting with them. Rey contacts the flumphs who tell her to look for a symbol of a squid. They do find one, directing them north of the city. A few hours later they find a hilltop shrine decorated with squid motifs and what seems to be the symbol of The white Swan. The group decide to address this strange shrine later and head back to the city.
They arrive at a large tavern called The Sudden Storm and see that The Heroes of The North are there, and the bard is performing. Rey and Rakshasa decide to upstage him, and after a fierce musical contest, they succeed.
The party speak to their rivals who they find out are: Isao the dragonborn, Seebo Warryn Sparklegem the gnome, Drusilia the half-elf, Meriele the elf, Isaac the human, and Slade the human. Drusilia continues to be rude and Rakshasa notices that she seems to also be a warlock and that she has a suspicious vulture tattoo.
The group leaves but Rey messes with Drusilia before she goes, putting her off her drink.

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Session 40
The Cursed Grove

Tsuki continues down the path, spotting five werewolves guarding it. She reports back to the group and they ambush the werewolves. A short fight ensues with several werwolves leaping down from nearby trees and Tsuki suffering many bites. Several werewolves try to flee but are stopped before they get far, one being crushed by a thrown boulder.
The party continue on towards the centre of the grove, where they expect to find Ulthak, The Bloody Reaver.
They find him, accompanied by several Elite Gnolls, a Moon Druid, and two large demonic Hyenas. One part of the grove is spouting smoke above a cracked portion of earth, which was visible from some distance away.
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Both sides launch an attack on one another, with both sides launching projectiles and spells at the other, while a large melee develops in the centre. Ghesh and Rakshasa’s spells soon thin out the opposition, smashing the assembled gnolls. The demonic hyenas prove more tenacious however and go about killing the fire giant allies. One of whom is surprised when another demon rises from the cracked earth beneath his feet. Ulthak kills one of the fire giants before being killed by Ennefer in turn. The enemy druid begins to taunt the party, transforming first into a mammoth, then into a werewolf, and finally into a dragon. He tells the party that The Badlands are theirs and begins to fly away. Unfortunately for him, the fire giant throws Rey at him and she immediately Polymorphs into a Tyrannosaurus rex. She latches onto the dragons leg with a ferocious bite as he struggles to knock her off. The group attack the dragon as it flies higher and higher out of their reach. Eventually Rey is dislodged, but not before she manages to bite the dragons foot off. As Rey hits the ground she knocks Tsuki out with the force of her landing.
The druid flies north, leaving the group alone in the grove.

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Session 39
The Storming of The City

The party seek refuge in the abandoned church of Kas The Silverhanded, a form of proto-church of Eldor. It seems like it has seen rare use but it offers a good view of the city, showing the scattered defenders moving about in the late afternoon sun.
Once night falls, Ulthak’s forces begin to encircle the city and the howls of wolves can be heard.
Soon, Ulthak’s army begins to storm the city while it’s druids call a literal storm to blast the defenders. The party hears the sounds of fighting nearby, seemingly there is dissent in Sutha’s ranks.
Eventually there is an explosion at the eastern wall and Ulthak’s forces begin to race into the city. The divided and weakened defenders put up a desperate fight.
The Spectre surveys the city, watching as the attackers make their way through it. He believes that turning the werewolves he sees challenging the gnolls against them may be a good strategy. He also suspects that disrupting Ulthak’s leadership may prolong and worsen the conflict.
A large gnoll comes up the stairs flanked by three hell-hounds, it states that it wants access to the mostly cool bonfire. The party oblige and then leave the church, avoiding any gnolls or elementals on the grounds.
Ghesh and Rey contact Nas’Ul using Sending to request help in fighting the Gnolls, stating that Imix is involved. Nas’Ul responds by asking them to find an open fire so she can bring through soldiers. The group fight through enemies engaged in combat with one another, quickly dispatching them. They soon find a large open fire, and Nas’Ul steps out of it, followed by a pair of armed fire giants and a host of fire elementals.
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Nas’Ul says that she will stop Imix from bringing his followers into Salisa while the fire giants will aid the party in stopping Ulthak.
The group move out of the city, into the Dead Forest. They move deeper into the forest and soon find living, healthy trees, a rarity in The Badlands. The party attack a gnoll contingent they encounter, quickly defeating them.

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Session 38
The Gnoll War

The group speak with Ennefer who explains that the leader of the Gnolls, Sutha the Fang of Wrath has been challenged by Ulthak, The Bloody Reaver. Sutha has seemingly allied with Imix, the Prince of Evil Elemental Fire, while Ulthak has gained the alliance of many of the Moon Druids. She seems somewhat angry at the party and reveals that they killed her parents the last time they were in The Badlands. She admits that her parents probably deserved it though, and agrees to help the party get into the ruins of kassadom. She gives them the armour and bone medallions of the dead gnolls so that they’re more likely to enter the city un-accosted. Their strategy works, and when they’re confronted by one of Sutha’s patrols, they successfully bluff their way into the city with Rey‘s silver tongue. The city shows signs of continued habitation for several hundred years, at least. Many of the walls are crumbling and huts, tents, and ramshackle reinforcements are everywhere.
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The party hear what sounds like a battle developing on the other side of the city and rush to watch. On Sutha’s side is a smaller force of undisciplined gnolls bolstered by roaring fire elementals. On Ulthak’s side is a larger force supported by moon druids, taking cover in the partially burning Dead Forest. Seeing that they can accomplish some mischief, Ghesh, Ennefer, and Rey move as close to the unfolding battle as they dare.
Again using her Tinmask samples, Rey uses Plant Growth, aided by Ghesh’s Gust of Wind, and manages to blow hallucinogenic spores across the battlelines. The spores cause chaos, making warriors turn on their own troops or flee. After a few minutes the two battlelines part, and Sutha’s forces retreat back into the city. Warriors begin to man the walls and the party decide to stand their ground and fight them. Ennefer summons a Sea Hag and Ghesh summons steam mephits to fight with him. Rey, Rakshasa, and The Spectre stand atop the walls. Ennefer, Sahri, and Ghesh stand beneath the walls, and Tsuki takes up an ideal spot in a nearby ruined building.
The Gnolls charge them, rapidly crossing the distance between the two groups. Most of the Gnolls rush in to use their shortswords, while the others fire shortbows at the party. Rakshasa, Ghesh, Ennefer, and Rey blast the gnolls with Destructive Wave, Moonbeam, Call Lightning, and Shatter. The Spectre, the mephits, and Sahri hold off the squadrons engaged in melee combat. The party quickly defeat their attackers and kill the remaining gnolls as they flee.

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